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<blockquote data-quote="Wulf Ratbane" data-source="post: 1658905" data-attributes="member: 94"><p>It makes NO sense. ECL sucks. It's a terrible, unfinished, unwieldy ruleset. Which is why I was so eager to adapt UKs system to my purposes.</p><p></p><p></p><p></p><p>All correct.</p><p></p><p></p><p></p><p>Summary:</p><p></p><p>Core rules: Vrock character gains no XP when he fights his clone. He's "off the chart."</p><p></p><p>GT: Vrock character gains 1/2 the normal XP against his clone; this is the "fair" price for playing a monster and meets the definition of "slower advancement."</p><p></p><p>So to run down the list of differences between the two approaches:</p><p></p><p>The core rules require you to know HD, LA, ECL, and CR. You can't play creatures that don't have a LA listed. And when you play creatures with a large LA, you're often going to find yourself "off the chart" against enemies that should otherwise be a fair fight. If you purchased Unearthed Arcana, you can rectify this by using the "Buy Off LA" option therein. </p><p></p><p>GT rules require you to know your character level and your total CR. You can play any monster you like. You can add abilities a la carte-- for example, instead of adding the vampire template all at once, you could add a little bit at a time (see GT example). When you face an "equivalent" monster, you'll earn less XP than normal as the price for playing a monster.</p><p></p><p>Specifically, the maximum XP penalty will be either 1/2 (using the tables) or 4/9 (using X/Y method). The more of your CR is composed of CL, the less your penalty: As you add character levels to your CR, you will gradually offset the 2/3 penalty that is being applied to your non-CL CR. Note that this happens automatically and requires no thought, effort, or additional rules.</p><p></p><p>One last recap with some numbers:</p><p></p><p>A CR18 character that is CL1 + CR17 (such as the Vrock) faces his clone (who, due to the 2/3 rule, is CR17*(2/3) + CL1, or CR12. We normally expect to earn 300 XP for a clone matchup. Due to the 2/3 rule, he only earns 150 XP. </p><p></p><p><em>X/Y version for Chi Rho:</em></p><p><em>The CR18 character (power 324) vs his CR12 clone (power 144) yields 133 XP, very close to (300*4/9)</em></p><p></p><p>Let's look at another example, more CL, less CR:</p><p></p><p>A CR18 character who is CL15 + CR3 faces his clone, who is CR3(2/3) + CL15, or CR17. We normally expect a character to earn 300 xp/level for a clone matchup. Because CR18 and CR17 are equivalent EL according to GT, he earns a full 300 xp/level.</p><p></p><p><em>X/Y version for Chi Rho:</em></p><p><em>The CR18 character (power 324) vs his CR17 clone (power 289) yields 268 XP.</em></p><p></p><p></p><p>Wulf</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 1658905, member: 94"] It makes NO sense. ECL sucks. It's a terrible, unfinished, unwieldy ruleset. Which is why I was so eager to adapt UKs system to my purposes. All correct. Summary: Core rules: Vrock character gains no XP when he fights his clone. He's "off the chart." GT: Vrock character gains 1/2 the normal XP against his clone; this is the "fair" price for playing a monster and meets the definition of "slower advancement." So to run down the list of differences between the two approaches: The core rules require you to know HD, LA, ECL, and CR. You can't play creatures that don't have a LA listed. And when you play creatures with a large LA, you're often going to find yourself "off the chart" against enemies that should otherwise be a fair fight. If you purchased Unearthed Arcana, you can rectify this by using the "Buy Off LA" option therein. GT rules require you to know your character level and your total CR. You can play any monster you like. You can add abilities a la carte-- for example, instead of adding the vampire template all at once, you could add a little bit at a time (see GT example). When you face an "equivalent" monster, you'll earn less XP than normal as the price for playing a monster. Specifically, the maximum XP penalty will be either 1/2 (using the tables) or 4/9 (using X/Y method). The more of your CR is composed of CL, the less your penalty: As you add character levels to your CR, you will gradually offset the 2/3 penalty that is being applied to your non-CL CR. Note that this happens automatically and requires no thought, effort, or additional rules. One last recap with some numbers: A CR18 character that is CL1 + CR17 (such as the Vrock) faces his clone (who, due to the 2/3 rule, is CR17*(2/3) + CL1, or CR12. We normally expect to earn 300 XP for a clone matchup. Due to the 2/3 rule, he only earns 150 XP. [i]X/Y version for Chi Rho: The CR18 character (power 324) vs his CR12 clone (power 144) yields 133 XP, very close to (300*4/9)[/i] Let's look at another example, more CL, less CR: A CR18 character who is CL15 + CR3 faces his clone, who is CR3(2/3) + CL15, or CR17. We normally expect a character to earn 300 xp/level for a clone matchup. Because CR18 and CR17 are equivalent EL according to GT, he earns a full 300 xp/level. [i]X/Y version for Chi Rho: The CR18 character (power 324) vs his CR17 clone (power 289) yields 268 XP.[/i] Wulf [/QUOTE]
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