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<blockquote data-quote="porpentine" data-source="post: 4935628" data-attributes="member: 85339"><p>Salth - quite right; it's not a change at all, now I check 3.5. </p><p></p><p>(seems a bit odd in both editions - why keep CL as a requirement for arms/armour, and let it slide for just about everything else? Is a +3 weapon more taboo at low level than a nifty miscellaneous magic item?)</p><p></p><p>The 7 for 4: the point-buy system has changed in PF: a 7 stat now garners you more purchasing points than in 3.5. (I think an 18 is also more expensive, but don't have an old PHB to check; in any case I don't think an 18 is so much more costly that ardent minmaxers won't leap at a 7 dumpstat for a turbocharged primary/secondary).</p><p></p><p>I've seen suggestions that this was changed because the old point-buy system isn't open content, which might be true - but the upshot of the</p><p>specific change on the 7 is that minmaxing becomes more advantageous. Not great (though I'm looking forward to playing PF in most respects).</p></blockquote><p></p>
[QUOTE="porpentine, post: 4935628, member: 85339"] Salth - quite right; it's not a change at all, now I check 3.5. (seems a bit odd in both editions - why keep CL as a requirement for arms/armour, and let it slide for just about everything else? Is a +3 weapon more taboo at low level than a nifty miscellaneous magic item?) The 7 for 4: the point-buy system has changed in PF: a 7 stat now garners you more purchasing points than in 3.5. (I think an 18 is also more expensive, but don't have an old PHB to check; in any case I don't think an 18 is so much more costly that ardent minmaxers won't leap at a 7 dumpstat for a turbocharged primary/secondary). I've seen suggestions that this was changed because the old point-buy system isn't open content, which might be true - but the upshot of the specific change on the 7 is that minmaxing becomes more advantageous. Not great (though I'm looking forward to playing PF in most respects). [/QUOTE]
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