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<blockquote data-quote="porpentine" data-source="post: 4936443" data-attributes="member: 85339"><p>Bill - he's not that gung-ho, really, in PC setup terms anyway: he's starting with a 16 Int before racial adjustments, and he's only invested 2 feats in crafting. If he was really mad keen he'd take Magical Aptitude and start with 20 Int, and maybe take some other creation feats later.</p><p></p><p>Would he have been crafting so much in 3.5? I did see players do it (and it made for scary wizards). But the XP cost was a limiting factor. Yes, the crafter ended up regaining xp faster, due to the level/CR/xp ratio thing - but he'd still be behind, sometimes a level, sometimes most of one, and that is going to put people off.</p><p></p><p>Are there more magic items in PF? Like I say, I'm not unduly worried about the realism of economics, but there are going to be more crafters, aren't there? A dwarven fighter with Master Craftsman and Craft Arms/Armour - surely there'll be a few of those around. Gnomes are obsessive crafters/professionals (+2 one skill), so Master Craftsman makes great sense for them too. Any non-spellcaster will still need two feats (MC and either craft wondrous or arms/armour), but the pool of magical crafters is probably expanded.</p><p></p><p>Anyway, that's not what concerns me. What I worry about, a little, is that the crafter-wizard is now more easily doable, without lagging in levels, and that can be a headache to DM if the DM isn't ready for it.</p></blockquote><p></p>
[QUOTE="porpentine, post: 4936443, member: 85339"] Bill - he's not that gung-ho, really, in PC setup terms anyway: he's starting with a 16 Int before racial adjustments, and he's only invested 2 feats in crafting. If he was really mad keen he'd take Magical Aptitude and start with 20 Int, and maybe take some other creation feats later. Would he have been crafting so much in 3.5? I did see players do it (and it made for scary wizards). But the XP cost was a limiting factor. Yes, the crafter ended up regaining xp faster, due to the level/CR/xp ratio thing - but he'd still be behind, sometimes a level, sometimes most of one, and that is going to put people off. Are there more magic items in PF? Like I say, I'm not unduly worried about the realism of economics, but there are going to be more crafters, aren't there? A dwarven fighter with Master Craftsman and Craft Arms/Armour - surely there'll be a few of those around. Gnomes are obsessive crafters/professionals (+2 one skill), so Master Craftsman makes great sense for them too. Any non-spellcaster will still need two feats (MC and either craft wondrous or arms/armour), but the pool of magical crafters is probably expanded. Anyway, that's not what concerns me. What I worry about, a little, is that the crafter-wizard is now more easily doable, without lagging in levels, and that can be a headache to DM if the DM isn't ready for it. [/QUOTE]
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