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<blockquote data-quote="Drkfathr1" data-source="post: 4942354" data-attributes="member: 5617"><p><strong>on the topic of the ease of magic item creation...</strong></p><p></p><p>An easy solution to this that I've found is to limit the amount of treasure the players get, but you can only do that to a certain degree, maybe holding up some items by a level or two. </p><p></p><p>The other solution, which works better, is that characters with the item creation feats must also obtain the "formulas" for creating any specific item, kind of like learning new spells. I might let them gain 1 free one each level, but otherwise they'll have to find them through research and exploration (maybe having some turn up as treasure), or reverse engineer them from an existing item they've found. </p><p></p><p>That way, they can only create items I decide to let them find the instructions for. (Which I would be fairly liberal with, but more powerful items would be held back, and anything potentially broken could be left out entirely). </p><p></p><p>Also thinking about making Wands Arcane only, mainly to get rid of the pesky Wands of Cure Light Wounds, which I find to be a bit cheesy.</p></blockquote><p></p>
[QUOTE="Drkfathr1, post: 4942354, member: 5617"] [b]on the topic of the ease of magic item creation...[/b] An easy solution to this that I've found is to limit the amount of treasure the players get, but you can only do that to a certain degree, maybe holding up some items by a level or two. The other solution, which works better, is that characters with the item creation feats must also obtain the "formulas" for creating any specific item, kind of like learning new spells. I might let them gain 1 free one each level, but otherwise they'll have to find them through research and exploration (maybe having some turn up as treasure), or reverse engineer them from an existing item they've found. That way, they can only create items I decide to let them find the instructions for. (Which I would be fairly liberal with, but more powerful items would be held back, and anything potentially broken could be left out entirely). Also thinking about making Wands Arcane only, mainly to get rid of the pesky Wands of Cure Light Wounds, which I find to be a bit cheesy. [/QUOTE]
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