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*Pathfinder & Starfinder
Subtraction is easier than addition
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<blockquote data-quote="Crazy Jerome" data-source="post: 5795505" data-attributes="member: 54877"><p>Neither subtraction nor addition is particularly easy if they haven't been designed to be easy. Quick, remove alignment fully from 2E. Or remove skills from 3E. Or add a new class to 4E. </p><p> </p><p>If you want something to be easy with modular design, the best thing to do is to design things to be swapped in an out, and then include at least two or three of these things as examples. If one of these modules is set up to more or less nullify that aspect, then that is well-designed "subtraction". If one of these modules adds a whole new aspect to the game, then that is well-designed "addition". </p><p> </p><p>Addition and subtraction both work best when there is a set of things to add to or subtract from. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5795505, member: 54877"] Neither subtraction nor addition is particularly easy if they haven't been designed to be easy. Quick, remove alignment fully from 2E. Or remove skills from 3E. Or add a new class to 4E. If you want something to be easy with modular design, the best thing to do is to design things to be swapped in an out, and then include at least two or three of these things as examples. If one of these modules is set up to more or less nullify that aspect, then that is well-designed "subtraction". If one of these modules adds a whole new aspect to the game, then that is well-designed "addition". Addition and subtraction both work best when there is a set of things to add to or subtract from. :D [/QUOTE]
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Subtraction is easier than addition
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