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General Tabletop Discussion
*Pathfinder & Starfinder
Success chances for Skill Challenges
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<blockquote data-quote="Stalker0" data-source="post: 4989508" data-attributes="member: 5889"><p>What I mean is there is actually a lot of variance each roll for a skill challenge.</p><p></p><p>For example, let's say perception and athletics are both high difficulty skills for a challenge, so they have the same DC. Assuming both fighter and ranger have the same base good stats in their respective skills, the ranger might have a +7 bonus advantage over the fighter (+3 for skill focus, -2 to the fighter for his ACP if he's in plate, or -4 if he's in plate,heavy shield).</p><p></p><p>Further, if players choose different skills each round, their bonus may once again shift.</p><p></p><p>Finally, and this one is the hardest one to compensate for mathematically I have found, is there are a huge number of powers that provide bonuses to skill rolls. For example, my party's wizard has a utility power that lets him reroll an arcana check once per encounter. That is actually a huge bonus on a single roll for for a skill challenge.</p><p></p><p></p><p>So when the model simply assumes everyone in the party has a 65% chance to make their rolls for a round, that is really underestimating the complexity of the system.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 4989508, member: 5889"] What I mean is there is actually a lot of variance each roll for a skill challenge. For example, let's say perception and athletics are both high difficulty skills for a challenge, so they have the same DC. Assuming both fighter and ranger have the same base good stats in their respective skills, the ranger might have a +7 bonus advantage over the fighter (+3 for skill focus, -2 to the fighter for his ACP if he's in plate, or -4 if he's in plate,heavy shield). Further, if players choose different skills each round, their bonus may once again shift. Finally, and this one is the hardest one to compensate for mathematically I have found, is there are a huge number of powers that provide bonuses to skill rolls. For example, my party's wizard has a utility power that lets him reroll an arcana check once per encounter. That is actually a huge bonus on a single roll for for a skill challenge. So when the model simply assumes everyone in the party has a 65% chance to make their rolls for a round, that is really underestimating the complexity of the system. [/QUOTE]
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