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<blockquote data-quote="Doctor Proctor" data-source="post: 5671722" data-attributes="member: 78547"><p>I play an Elf Scout in Encounters, so that I know that in order for that human to get a +10 he must've optimized for a 20 DEX (which, since he only gets one stat boost, means he's gonna have crappy FORT and WILL), took the option for wielding a light blade in the off-hand to get a +1 to attacks, be using a Longsword or Rapier in the main hand to get +3 proficiency bonus, <em>and</em> took Expertise of some kind. That means he's investing A LOT of resources to get that +10.</p><p> </p><p>My Scout, on the other hand, only has a +7 to hit, because I went with an 18 DEX, Axes and Axe Expertise. Basically, I wanted to do more damage. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> It also means that I need to hit on 9, unless I have CA or I'm charging.</p><p> </p><p>Point is, players have to invest a lot of resources to get these levels of accuracy. It's not like it's coming for free... That usually means that they're lacking in other areas, such as the Cleric with the auto-hit REF that you mentioned. In those cases, start presenting them with challenges that highlight their weaknesses. Instead of the 14th level monster you used (Which, BTW, means that it was the same level of the party, and therefore not really <em>supposed</em> to be really challenging. A 16th level Solo would probably be a better choice if you're looking for something to scare them), go with something that has a dominate effect. Turn that PC accuracy back around on the party! </p><p> </p><p>Or go with a group of monsters that can attack multiple NAD's, and make sure that they're always going after the lowest ones on particular characters (ie- REF on the Cleric, FORT on the Wizard, WILL on the Fighter, etc...). Get them to invest some of those feat slots in things like Superior Fortitude, rather than +1 to accuracy feats.</p></blockquote><p></p>
[QUOTE="Doctor Proctor, post: 5671722, member: 78547"] I play an Elf Scout in Encounters, so that I know that in order for that human to get a +10 he must've optimized for a 20 DEX (which, since he only gets one stat boost, means he's gonna have crappy FORT and WILL), took the option for wielding a light blade in the off-hand to get a +1 to attacks, be using a Longsword or Rapier in the main hand to get +3 proficiency bonus, [I]and[/I] took Expertise of some kind. That means he's investing A LOT of resources to get that +10. My Scout, on the other hand, only has a +7 to hit, because I went with an 18 DEX, Axes and Axe Expertise. Basically, I wanted to do more damage. :D It also means that I need to hit on 9, unless I have CA or I'm charging. Point is, players have to invest a lot of resources to get these levels of accuracy. It's not like it's coming for free... That usually means that they're lacking in other areas, such as the Cleric with the auto-hit REF that you mentioned. In those cases, start presenting them with challenges that highlight their weaknesses. Instead of the 14th level monster you used (Which, BTW, means that it was the same level of the party, and therefore not really [I]supposed[/I] to be really challenging. A 16th level Solo would probably be a better choice if you're looking for something to scare them), go with something that has a dominate effect. Turn that PC accuracy back around on the party! Or go with a group of monsters that can attack multiple NAD's, and make sure that they're always going after the lowest ones on particular characters (ie- REF on the Cleric, FORT on the Wizard, WILL on the Fighter, etc...). Get them to invest some of those feat slots in things like Superior Fortitude, rather than +1 to accuracy feats. [/QUOTE]
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