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<blockquote data-quote="OnlineDM" data-source="post: 5671779" data-attributes="member: 90804"><p>I'll admit that extreme accuracy bugs me, too. Yes, it's SOMEWHAT balanced out by weaknesses in other areas (certain defenses), but those seem to be far less important than attack accuracy in most cases. And if we're talking about a class that gets all of that accuracy from Dexterity (thief, hunter) then their AC is still going to be just fine no matter what.</p><p></p><p>In these cases, the PCs' only weaknesses tend to be Fortitude and Will defense. If you want the encounters to remain interesting, you have to make sure that you use some monsters that attack these defenses; otherwise your high-Dex mega-accuracy PCs will never feel threatened. Maybe that's what they want, I suppose, but I think that just winning with no risk all the time would get boring for them.</p><p></p><p>If you're hitting on a 5 or 6 without combat advantage, something is off. I say you should need at least a 7 on the die, and generally more like an 8 or 9, in order to hit, unless you've got some special effect going (like CA). Of course, since the thief almost always has combat advantage and can often drop Backstab on top of that, the Thief tends to hit on 2 or 3. It gets a little boring, but the solution is to have monsters try to eat that thief!</p></blockquote><p></p>
[QUOTE="OnlineDM, post: 5671779, member: 90804"] I'll admit that extreme accuracy bugs me, too. Yes, it's SOMEWHAT balanced out by weaknesses in other areas (certain defenses), but those seem to be far less important than attack accuracy in most cases. And if we're talking about a class that gets all of that accuracy from Dexterity (thief, hunter) then their AC is still going to be just fine no matter what. In these cases, the PCs' only weaknesses tend to be Fortitude and Will defense. If you want the encounters to remain interesting, you have to make sure that you use some monsters that attack these defenses; otherwise your high-Dex mega-accuracy PCs will never feel threatened. Maybe that's what they want, I suppose, but I think that just winning with no risk all the time would get boring for them. If you're hitting on a 5 or 6 without combat advantage, something is off. I say you should need at least a 7 on the die, and generally more like an 8 or 9, in order to hit, unless you've got some special effect going (like CA). Of course, since the thief almost always has combat advantage and can often drop Backstab on top of that, the Thief tends to hit on 2 or 3. It gets a little boring, but the solution is to have monsters try to eat that thief! [/QUOTE]
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