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*TTRPGs General
Successful DM NPCs: fact or fiction?
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<blockquote data-quote="SiderisAnon" data-source="post: 4852358" data-attributes="member: 44949"><p>I have had several NPCs that were part of the party and were successful in the campaign. Generally, these NPCs fill a role that none of the players want to fill and tends to have a "supporting role" type of personality. This helps to keep them out of the spotlight. The best ones have become almost a running gag. </p><p></p><p>I've listed three below. As a DM, I had a blast playing all three of them, yet they never got in the way ofthe group's play.</p><p></p><p>In one game, it was a fighter character (meat shield) who was sullen and withdrawn most of the time because of her history, but spent most of the adventuring time trying to keep the priest alive. (There was a strong story element for this.) This included doing everything she could to keep him out of fights until the rest of the party has battered down the bad guys. The party, both PCs and players, thought the whole situation was hilarious. This included the player of the priest. Because the fighter was guarding the priest, she rarely did anything impressive in combat, so stole none of the spotlight.</p><p></p><p>In another long running game, the NPC was the cleric. He'd joined up because no one wanted to play a cleric. The party gave him every single defensive magic item they could. He had a -10 AC long before anyone else. (Back in the days when that was the king of AC.) Because of high PC mortality due to high player stupidity and turnover, the NPC and one PC were the longest played characters in the group. </p><p></p><p>In a Shadowrun game, I had a decker DMNPC because the decking rules made running a decker with a normal party a major hassle. She was hyperactive and came up with the craziest ideas for how to go about runs, most of which the party never used. She was a humorous element for the game so no one was bothered by her.</p></blockquote><p></p>
[QUOTE="SiderisAnon, post: 4852358, member: 44949"] I have had several NPCs that were part of the party and were successful in the campaign. Generally, these NPCs fill a role that none of the players want to fill and tends to have a "supporting role" type of personality. This helps to keep them out of the spotlight. The best ones have become almost a running gag. I've listed three below. As a DM, I had a blast playing all three of them, yet they never got in the way ofthe group's play. In one game, it was a fighter character (meat shield) who was sullen and withdrawn most of the time because of her history, but spent most of the adventuring time trying to keep the priest alive. (There was a strong story element for this.) This included doing everything she could to keep him out of fights until the rest of the party has battered down the bad guys. The party, both PCs and players, thought the whole situation was hilarious. This included the player of the priest. Because the fighter was guarding the priest, she rarely did anything impressive in combat, so stole none of the spotlight. In another long running game, the NPC was the cleric. He'd joined up because no one wanted to play a cleric. The party gave him every single defensive magic item they could. He had a -10 AC long before anyone else. (Back in the days when that was the king of AC.) Because of high PC mortality due to high player stupidity and turnover, the NPC and one PC were the longest played characters in the group. In a Shadowrun game, I had a decker DMNPC because the decking rules made running a decker with a normal party a major hassle. She was hyperactive and came up with the craziest ideas for how to go about runs, most of which the party never used. She was a humorous element for the game so no one was bothered by her. [/QUOTE]
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