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Successful DM NPCs: fact or fiction?
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<blockquote data-quote="Lanefan" data-source="post: 4853370" data-attributes="member: 29398"><p>I lob NPCs into the party all the time, sometimes because the party recruited to fill a hole, sometimes as plot hooks and-or because the module I'm running expects it, and sometimes just for the sheer hell of it - usually to disguise the plot-hook types; when a stray NPC shows up the players can't metagame whether it's a plot hook or not, and in the past there's been times they've taken in the red herring NPC and let the plot-hook one go without ever realizing the relevance.</p><p></p><p>Once in the party, NPCs are considered full party members (unless they're present as henches, that's a different thing) with regular treasury shares, votes in party decisions, etc. I almost always have one of the players take care of the rolling etc. for them...or if a guest drops by the game, they can do it. As for personality, my NPCs tend to be either the background types (these last the longest), the types with their own agenda and-or attitude (these usually get left behind as soon as a good excuse arises unless present for obvious plot reasons), or the gonzo comic-relief types (a.k.a. red shirts; these always die too soon).</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 4853370, member: 29398"] I lob NPCs into the party all the time, sometimes because the party recruited to fill a hole, sometimes as plot hooks and-or because the module I'm running expects it, and sometimes just for the sheer hell of it - usually to disguise the plot-hook types; when a stray NPC shows up the players can't metagame whether it's a plot hook or not, and in the past there's been times they've taken in the red herring NPC and let the plot-hook one go without ever realizing the relevance. Once in the party, NPCs are considered full party members (unless they're present as henches, that's a different thing) with regular treasury shares, votes in party decisions, etc. I almost always have one of the players take care of the rolling etc. for them...or if a guest drops by the game, they can do it. As for personality, my NPCs tend to be either the background types (these last the longest), the types with their own agenda and-or attitude (these usually get left behind as soon as a good excuse arises unless present for obvious plot reasons), or the gonzo comic-relief types (a.k.a. red shirts; these always die too soon). Lanefan [/QUOTE]
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