Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Successful Story Hours - a simple analysis (raised from the thread)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Piratecat" data-source="post: 1246477" data-attributes="member: 2"><p>I know that (contact) originally wrote his ToEE2 summary long before there was a story hour forum, and Sagiro started keeping game logs from Day One of the campaign (although these were mostly factual, so they needed to be spiffed up when he started posting them three years later.) In those cases, the authors kept track of things for the use of the players. </p><p></p><p>As my game got more complicated, I had to do the same thing. That makes mine really useful for my game (my main goal, along with giving people a place to steal ideas from) but causes long adventures to be things less accessible, as megamania correctly pointed out. I think Sepulchrave and Nemmerle (amongst others) have dealt with this by starting new "easy in!" chapters in new threads. My only advantage is that my campaign has been going for a really long time. That doesn't mean that it's better than others (nor do I think it is), it just means that I enjoy writing the sucker. After 450 pages, I damn well better like the process of writing, or I've wasted a lot of time. It's certainly made me a better DM, because I've learned a lot about pacing and drama in the process.</p><p></p><p>Also - when you like someone's story, post and let them know! If you post in other people's stories, they're more likely to read yours, too. Different styles of writing and campaign appeal to different people, but I think people tend to gradually find an audience that fits the style of their game.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 1246477, member: 2"] I know that (contact) originally wrote his ToEE2 summary long before there was a story hour forum, and Sagiro started keeping game logs from Day One of the campaign (although these were mostly factual, so they needed to be spiffed up when he started posting them three years later.) In those cases, the authors kept track of things for the use of the players. As my game got more complicated, I had to do the same thing. That makes mine really useful for my game (my main goal, along with giving people a place to steal ideas from) but causes long adventures to be things less accessible, as megamania correctly pointed out. I think Sepulchrave and Nemmerle (amongst others) have dealt with this by starting new "easy in!" chapters in new threads. My only advantage is that my campaign has been going for a really long time. That doesn't mean that it's better than others (nor do I think it is), it just means that I enjoy writing the sucker. After 450 pages, I damn well better like the process of writing, or I've wasted a lot of time. It's certainly made me a better DM, because I've learned a lot about pacing and drama in the process. Also - when you like someone's story, post and let them know! If you post in other people's stories, they're more likely to read yours, too. Different styles of writing and campaign appeal to different people, but I think people tend to gradually find an audience that fits the style of their game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Successful Story Hours - a simple analysis (raised from the thread)
Top