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Succubus on the offensive
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<blockquote data-quote="CapnZapp" data-source="post: 7950729" data-attributes="member: 12731"><p>Something like that, yes. The reason us humans seal deals with a physical action is to show trust, and also to make it that much harder to backpedal, since you can't easily say you didn't know shaking his hand or bonding her blood meant something, was more than a party trick... Words are, after all, cheap.</p><p></p><p>In this context, it specifically achieves two things, one in-game and one out of game.</p><p></p><p>In-game, requiring Succubi to seal deals with a physical action (such as "an embrace or other act of passion") means they can't just do "drive-by" harvesting of souls. No card skimming to empty your accounts without you knowing, as it were! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Out of game, requiring the player character to perform a willing action means the default outcome (player inaction) is a failure state for the demon. On one hand, the player should feel safe his or her character isn't tricked into something without the express consent of the player. On the other hand, taking such an action means that everybody around the table can be confident the player went into this with "open eyes"; greatly lessening the risk of having a player feel hurt or betrayed without me the GM (and the other players around the table) realizing it. (Very bluntly: if I tell a player he doesn't have to shake the NPC's hand, and his character still does it, I can hope that means the player didn't feel coerced into going along.)</p><p></p><p>PS. I realize there are stronger measures to be had if you're really concerned about inclusivity and consent (such as the "x card" et cetera). I'm not nearly at that level. Just showing a basic empathy for the fact that any game effect that could take control over your "playing piece" carries a potential for out-of-game trouble, that's all. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7950729, member: 12731"] Something like that, yes. The reason us humans seal deals with a physical action is to show trust, and also to make it that much harder to backpedal, since you can't easily say you didn't know shaking his hand or bonding her blood meant something, was more than a party trick... Words are, after all, cheap. In this context, it specifically achieves two things, one in-game and one out of game. In-game, requiring Succubi to seal deals with a physical action (such as "an embrace or other act of passion") means they can't just do "drive-by" harvesting of souls. No card skimming to empty your accounts without you knowing, as it were! :) Out of game, requiring the player character to perform a willing action means the default outcome (player inaction) is a failure state for the demon. On one hand, the player should feel safe his or her character isn't tricked into something without the express consent of the player. On the other hand, taking such an action means that everybody around the table can be confident the player went into this with "open eyes"; greatly lessening the risk of having a player feel hurt or betrayed without me the GM (and the other players around the table) realizing it. (Very bluntly: if I tell a player he doesn't have to shake the NPC's hand, and his character still does it, I can hope that means the player didn't feel coerced into going along.) PS. I realize there are stronger measures to be had if you're really concerned about inclusivity and consent (such as the "x card" et cetera). I'm not nearly at that level. Just showing a basic empathy for the fact that any game effect that could take control over your "playing piece" carries a potential for out-of-game trouble, that's all. :) [/QUOTE]
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