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Succubus on the offensive
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<blockquote data-quote="CapnZapp" data-source="post: 7950730" data-attributes="member: 12731"><p>Q. What do I want out of setting up these encounters?</p><p>A. Ideally, I want the players to have their characters discuss what to do, once they suspect they have a Succubus in their midst.</p><p></p><p>I anticipate the fighter being very happy about getting a +1 bonus to attacks, the barbarian about getting +1d6 damage, or the wizard getting +1 to his spell save DC, and so on.</p><p></p><p>They will likely still conclude it's too dangerous to keep the succubi around, but at least they got to think about getting the same bonuses they witnessed the corrupted hermits exhibiting - it made them very dangerous combatants. They might even enjoy their bonuses for an encounter or three before getting to a decision.</p><p></p><p>Obviously, if they surprise me by deciding to conspire to keep their bonuses, I will have to up the game. After all, there is only bad endings where succubi are involved. Sooner or later they will have to kill off the lust demon. But I can let her give any accommodating PCs more and more "gifts" to signify corrupting them. Much like those hermits, I won't describe the drawbacks, since they themselves remain entirely unawares.</p><p></p><p>As you can see on <a href="https://2e.aonprd.com/Monsters.aspx?ID=98" target="_blank">its entry</a> in the Pathfinder 2 SRD, if they think they can collect all her gifts before slaying her, they have a nasty surprise coming. In the blink of an eye, she can withdraw her Profane Gift, instantly making any involved PC permanently "stupefied 3", which is gamespeak for a -3 penalty to all mental actions, <em>including Will Saves</em>. (That should be a fun fight...! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />)</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7950730, member: 12731"] Q. What do I want out of setting up these encounters? A. Ideally, I want the players to have their characters discuss what to do, once they suspect they have a Succubus in their midst. I anticipate the fighter being very happy about getting a +1 bonus to attacks, the barbarian about getting +1d6 damage, or the wizard getting +1 to his spell save DC, and so on. They will likely still conclude it's too dangerous to keep the succubi around, but at least they got to think about getting the same bonuses they witnessed the corrupted hermits exhibiting - it made them very dangerous combatants. They might even enjoy their bonuses for an encounter or three before getting to a decision. Obviously, if they surprise me by deciding to conspire to keep their bonuses, I will have to up the game. After all, there is only bad endings where succubi are involved. Sooner or later they will have to kill off the lust demon. But I can let her give any accommodating PCs more and more "gifts" to signify corrupting them. Much like those hermits, I won't describe the drawbacks, since they themselves remain entirely unawares. As you can see on [URL='https://2e.aonprd.com/Monsters.aspx?ID=98']its entry[/URL] in the Pathfinder 2 SRD, if they think they can collect all her gifts before slaying her, they have a nasty surprise coming. In the blink of an eye, she can withdraw her Profane Gift, instantly making any involved PC permanently "stupefied 3", which is gamespeak for a -3 penalty to all mental actions, [I]including Will Saves[/I]. (That should be a fun fight...! :p) [/QUOTE]
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