Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Succubus on the offensive
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lackofname" data-source="post: 7997961" data-attributes="member: 87598"><p>I was thinking that the idea of having a succubus exemplify seduction and corruption is a great start, and thinking "PCs are more motivated by raw bonuses" is a good direction, but it doesn't go far enough. Raw dice math is less narratively exciting. Also that going back on the deal should have negative consequences beyond simply losing the bonus, and those consequences might be more than merely math on the stats.</p><p></p><p>Think of a cursed magical weapon. Without the curse, it's a pretty sweet weapon. But the curse either does something mechanically, or it does something out-of-combat ("You have to talk in a lisp" "It's an assassin's dagger, but every step you take makes a squeak, sneaking is impossible" "No one believes anything you say, ever") Now, the succubus hands the PC the magical weapon, but her demonic magic suppresses the curse. Once the PC pulls out of the deal, the curse kicks in and they can't get rid of it unless they [insert hook or other narrative thing].</p><p></p><p>So the succubus could offer the players say, more sway with the crowd. They become more popular, etc. This can be reflected in a mechanical boost to their perform skill maybe, but it's going to have other benefits; the PC's going to have their act bumped up closer to main events, maybe they're getting a larger share of earnings, etc. But when they pull out of the deal, it reverses. Suddenly they are off-putting to the crowd, and the opposite happens; the ringmaster sees the unhappy crowd and has to put the character in the worst slot, etc.</p><p></p><p>Once PCs willingly take the deal, they are more vulnerable to her. They could have penalties to out-of-comb at skill checks/saves against her, or (behind the screen) they simply auto-fail--she can cast mental deception spells on them without save or them noticing, they believe her lies and sense motive is always rosey, etc. This is to reflect that once you let a demon in, you're giving up a little bit of your will, giving them access to <em>you</em>.</p><p></p><p>Also the PCs no doubt have goals in the larger adventure. The succubus could offer a shortcut to their goal. The problem being that it further entangles them in her debts and magic.</p></blockquote><p></p>
[QUOTE="Lackofname, post: 7997961, member: 87598"] I was thinking that the idea of having a succubus exemplify seduction and corruption is a great start, and thinking "PCs are more motivated by raw bonuses" is a good direction, but it doesn't go far enough. Raw dice math is less narratively exciting. Also that going back on the deal should have negative consequences beyond simply losing the bonus, and those consequences might be more than merely math on the stats. Think of a cursed magical weapon. Without the curse, it's a pretty sweet weapon. But the curse either does something mechanically, or it does something out-of-combat ("You have to talk in a lisp" "It's an assassin's dagger, but every step you take makes a squeak, sneaking is impossible" "No one believes anything you say, ever") Now, the succubus hands the PC the magical weapon, but her demonic magic suppresses the curse. Once the PC pulls out of the deal, the curse kicks in and they can't get rid of it unless they [insert hook or other narrative thing]. So the succubus could offer the players say, more sway with the crowd. They become more popular, etc. This can be reflected in a mechanical boost to their perform skill maybe, but it's going to have other benefits; the PC's going to have their act bumped up closer to main events, maybe they're getting a larger share of earnings, etc. But when they pull out of the deal, it reverses. Suddenly they are off-putting to the crowd, and the opposite happens; the ringmaster sees the unhappy crowd and has to put the character in the worst slot, etc. Once PCs willingly take the deal, they are more vulnerable to her. They could have penalties to out-of-comb at skill checks/saves against her, or (behind the screen) they simply auto-fail--she can cast mental deception spells on them without save or them noticing, they believe her lies and sense motive is always rosey, etc. This is to reflect that once you let a demon in, you're giving up a little bit of your will, giving them access to [I]you[/I]. Also the PCs no doubt have goals in the larger adventure. The succubus could offer a shortcut to their goal. The problem being that it further entangles them in her debts and magic. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Succubus on the offensive
Top