Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Succubus on the offensive
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 7998063" data-attributes="member: 12731"><p>Thanks. Yes, curses is not trivial to get "right".</p><p></p><p>In this case, for negative consequences I did go beyond "mere math". Though not by cursing the PCs directly - by having the characters' choices impact NPCs around them.</p><p></p><p>The theme of a succubi is the promise of power followed by moral corruption. For this to be at as interesting as possible, I made the bonuses entirely positive - no ifs, no buts. The penalties on the other hand were entirely "out of combat" (social).</p><p></p><p>My focus was "why pull out of the deal at all?", or more specifically "how far are the players willing to go (in terms of their characters getting corrupted)?".</p><p></p><p>Being able to judge a +1 here against a -1 there would have defeated this purpose since it would have allowed the players to justify their decision in a detached analytical manner. I wanted the benefit and consequence to play out on entirely different scales. This way you can't simply apply min-max analysis and keep the deal until the drawbacks loom larger than the benefits. I wanted to "force" the player to evaluate "extra damage" against "your friend is hurting", since this is much more telling of the <strong>player's</strong> personality (and/or his characterization of his character).</p><p></p><p>In short; I wanted there to be no point where the deal could be objectively calculated and identified as being a bad deal. I wanted to encourage players to have their characters justify to themselves why their friends and family will have to "live with it"... in order to not have to give up those sweet sweet attack bonuses <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite29" alt=":devilish:" title="Devil :devilish:" loading="lazy" data-shortname=":devilish:" /></p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7998063, member: 12731"] Thanks. Yes, curses is not trivial to get "right". In this case, for negative consequences I did go beyond "mere math". Though not by cursing the PCs directly - by having the characters' choices impact NPCs around them. The theme of a succubi is the promise of power followed by moral corruption. For this to be at as interesting as possible, I made the bonuses entirely positive - no ifs, no buts. The penalties on the other hand were entirely "out of combat" (social). My focus was "why pull out of the deal at all?", or more specifically "how far are the players willing to go (in terms of their characters getting corrupted)?". Being able to judge a +1 here against a -1 there would have defeated this purpose since it would have allowed the players to justify their decision in a detached analytical manner. I wanted the benefit and consequence to play out on entirely different scales. This way you can't simply apply min-max analysis and keep the deal until the drawbacks loom larger than the benefits. I wanted to "force" the player to evaluate "extra damage" against "your friend is hurting", since this is much more telling of the [B]player's[/B] personality (and/or his characterization of his character). In short; I wanted there to be no point where the deal could be objectively calculated and identified as being a bad deal. I wanted to encourage players to have their characters justify to themselves why their friends and family will have to "live with it"... in order to not have to give up those sweet sweet attack bonuses :devilish: Cheers [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Succubus on the offensive
Top