Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Such Diversity
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="joethelawyer" data-source="post: 4572752" data-attributes="member: 55764"><p>So, I've been active here for maybe a year. Been playing D&D for maybe 25 yrs. Never played another RPG, other than a brief few month stint with MERP in the late 80's. I've played D&D with the same basic group of people most of those 25 yrs. My D&D experience is somewhat narrow, but longer than most (though not most here, it seems).</p><p></p><p>After being here a year, I am amazed at the diversity of opinions, views, likes, dislikes, prejudices, biases, breadth of RPG experiences, games styles, house rules, experiences, and on and on and on. Basically, I don't think there is a D&D gamer demographic that you can broadly stereotype for purposes of marketing and sales. The only thing I think most of us have in common, is that we eat chips and drink soda when playing. That, and we tend to be, on average, smarter than most people.</p><p></p><p>Tha being said, how does a game company develop a product with the goal of high sales in mind? Whats the middle-ground sweet spot in terms of style/approach they try to appeal to? </p><p></p><p>If there is no middle ground for broad appeal, what are the niche markets? For example, Goodman with the good old fashioned dungeon crawl, C&C with old school flavor, Paizo/Pathfinder for the 3.5 feel and adventure paths, 4e for a more tactical approach, etc.? Are the niche markets adequately represented by the various 3pp's? Are there others not identified and not satisfied? </p><p></p><p>If there is not a broad demographic for "gamer", specifically "D&D gamer", are there other ways to break us down?</p><p></p><p>Lets say I wanted to write an adventure module. If I do it because I like it, and do it in the style I like, it probably won't sell well. If I work for WOTC and am told to write a module to appeal to some sub-demographic, how do I even identify that group's likes and preferences?</p><p></p><p>There's ths idea out there of "The Great American Novel." Some people have called the Great Gatsby, or A Separate Peace the epitome of that Great American Novel. Whether you agree with those choices or not, at least most people think there is some sort of book that will appeal to most everyone. </p><p></p><p>I don't think that's the case for modules, or any other RPG product. I think we're too diverse a group with to many sub-demographics. I doubt there will ever, or could ever, be an RPG product published that will have 85% of the ENWorld members say "Holy Crap!!! That's one of the coolest things EVER!"</p><p></p><p>I don't really think I had a point to this post, other than to try and articulate what has been churning around in my head for a few weeks, and maybe start a discusion about it, if anyone is interested.</p></blockquote><p></p>
[QUOTE="joethelawyer, post: 4572752, member: 55764"] So, I've been active here for maybe a year. Been playing D&D for maybe 25 yrs. Never played another RPG, other than a brief few month stint with MERP in the late 80's. I've played D&D with the same basic group of people most of those 25 yrs. My D&D experience is somewhat narrow, but longer than most (though not most here, it seems). After being here a year, I am amazed at the diversity of opinions, views, likes, dislikes, prejudices, biases, breadth of RPG experiences, games styles, house rules, experiences, and on and on and on. Basically, I don't think there is a D&D gamer demographic that you can broadly stereotype for purposes of marketing and sales. The only thing I think most of us have in common, is that we eat chips and drink soda when playing. That, and we tend to be, on average, smarter than most people. Tha being said, how does a game company develop a product with the goal of high sales in mind? Whats the middle-ground sweet spot in terms of style/approach they try to appeal to? If there is no middle ground for broad appeal, what are the niche markets? For example, Goodman with the good old fashioned dungeon crawl, C&C with old school flavor, Paizo/Pathfinder for the 3.5 feel and adventure paths, 4e for a more tactical approach, etc.? Are the niche markets adequately represented by the various 3pp's? Are there others not identified and not satisfied? If there is not a broad demographic for "gamer", specifically "D&D gamer", are there other ways to break us down? Lets say I wanted to write an adventure module. If I do it because I like it, and do it in the style I like, it probably won't sell well. If I work for WOTC and am told to write a module to appeal to some sub-demographic, how do I even identify that group's likes and preferences? There's ths idea out there of "The Great American Novel." Some people have called the Great Gatsby, or A Separate Peace the epitome of that Great American Novel. Whether you agree with those choices or not, at least most people think there is some sort of book that will appeal to most everyone. I don't think that's the case for modules, or any other RPG product. I think we're too diverse a group with to many sub-demographics. I doubt there will ever, or could ever, be an RPG product published that will have 85% of the ENWorld members say "Holy Crap!!! That's one of the coolest things EVER!" I don't really think I had a point to this post, other than to try and articulate what has been churning around in my head for a few weeks, and maybe start a discusion about it, if anyone is interested. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Such Diversity
Top