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<blockquote data-quote="Darrin Drader" data-source="post: 4572783" data-attributes="member: 7394"><p>For every type of gamer, there's a company that services their preferred style. Sure, there's always room for innovation and "taking things to the next level," but what I would do if I were seriously gearing up for another run at a gaming company is I would look at an existing system that is licensable and try to find a niche that needs to be filled.</p><p></p><p>Thanks to the fact that there was a publisher who wanted to work with me, I was able to identify a niche that needed to be filled with the True20 game - space opera. I wrote Reign of Discordia and when it went on sale, it became the first book in the True20 category to rank higher (for a time) than the core True20 rules (this has now been done a couple more times with Interface Zero and Shadows of Cthulhu). The publisher is calling RoD a quiet success because there are still people buying it, but there isn't a lot of chatter about it yet. However, the supplements we've put out so far have done well and we have a number of other books in the works to support it. Heck, the core book is still sitting at #5 in the True20 category.</p><p></p><p>I've also identified another niche where I think there's room for a game, but it isn't True20, and I'm not elaborating since there are so many eyes reading these forums, that niche would soon be filled!</p><p></p><p>I think Goodman Games' Dungeon Crawl Classics is an area where they saw a niche that could be filled and they created the perfect storm around it. When I think of DCC, I think of uncompromising 1st edition feel with adventures that are designed with the same goal as 1st edition - to get into the dungeon, kill monsters, and take their stuff. The presentation of everything about it is distinctly 1st edition from the choice of colors to the choice of text font, to the artwork that appears on the cover. There's a certain coolness factor just to have those things in with your collection, and they're always good for when you just need a fully fleshed out dungeon for a game sometime.</p><p></p><p>Honestly, I think the notion of trying to appeal to the masses is a lost cause. That has always been the role of D&D, and the masses haven't really been going for it in the same way they used to for the past few years. I think people are having too much fun playing other stuff.</p></blockquote><p></p>
[QUOTE="Darrin Drader, post: 4572783, member: 7394"] For every type of gamer, there's a company that services their preferred style. Sure, there's always room for innovation and "taking things to the next level," but what I would do if I were seriously gearing up for another run at a gaming company is I would look at an existing system that is licensable and try to find a niche that needs to be filled. Thanks to the fact that there was a publisher who wanted to work with me, I was able to identify a niche that needed to be filled with the True20 game - space opera. I wrote Reign of Discordia and when it went on sale, it became the first book in the True20 category to rank higher (for a time) than the core True20 rules (this has now been done a couple more times with Interface Zero and Shadows of Cthulhu). The publisher is calling RoD a quiet success because there are still people buying it, but there isn't a lot of chatter about it yet. However, the supplements we've put out so far have done well and we have a number of other books in the works to support it. Heck, the core book is still sitting at #5 in the True20 category. I've also identified another niche where I think there's room for a game, but it isn't True20, and I'm not elaborating since there are so many eyes reading these forums, that niche would soon be filled! I think Goodman Games' Dungeon Crawl Classics is an area where they saw a niche that could be filled and they created the perfect storm around it. When I think of DCC, I think of uncompromising 1st edition feel with adventures that are designed with the same goal as 1st edition - to get into the dungeon, kill monsters, and take their stuff. The presentation of everything about it is distinctly 1st edition from the choice of colors to the choice of text font, to the artwork that appears on the cover. There's a certain coolness factor just to have those things in with your collection, and they're always good for when you just need a fully fleshed out dungeon for a game sometime. Honestly, I think the notion of trying to appeal to the masses is a lost cause. That has always been the role of D&D, and the masses haven't really been going for it in the same way they used to for the past few years. I think people are having too much fun playing other stuff. [/QUOTE]
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