Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sucking the Life Out of Skill Challenges
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 5970167" data-attributes="member: 20323"><p>[MENTION=17152]Syntallah[/MENTION]</p><p>Ok I just read the Encounter H: Ghoul Country from <em>Lord of the White Field</em> (which I believe is the skill challenge you referred to) and no wonder you had trouble with it! It's terribly designed! (which is on par for the course with most of the WotC skill challenges I've read)</p><p></p><p>First off, the premise of the entire group slinking thru the ghoul-infested ruins is better suited to a group skill check and NOT a skill challenge. And just because you use the group skill check format doesn't mean that everyone *must* use stealth (though most should). </p><p></p><p>Second, there is no story development or complications that arise during Ghoul Country - IOW it's boring as written. No doubt a DM could add good flavor, but they wouldn't have the skill challenge to thank for that.</p><p></p><p>Third and lastly, the failure condition is an easy-moderate combat and the success condition is...no combat? While I would only rarely make combat the result of a failed skill challenge, the combat should at the very least be hard (if not lethal). And the success condition should probably lead to a discovery or some improvement in the PCs' plight, not simply crossing the village ruins safely.</p><p></p><p>Anyhow, if I were to run this adventure, I would replace this skill challenge with a group skill check, or else rewrite it from the ground up. IMO a skill challenge should almost never dictate possible player actions (i.e. No "Streetwise DC 23, maximum of 3 checks"). My two coppers.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5970167, member: 20323"] [MENTION=17152]Syntallah[/MENTION] Ok I just read the Encounter H: Ghoul Country from [I]Lord of the White Field[/I] (which I believe is the skill challenge you referred to) and no wonder you had trouble with it! It's terribly designed! (which is on par for the course with most of the WotC skill challenges I've read) First off, the premise of the entire group slinking thru the ghoul-infested ruins is better suited to a group skill check and NOT a skill challenge. And just because you use the group skill check format doesn't mean that everyone *must* use stealth (though most should). Second, there is no story development or complications that arise during Ghoul Country - IOW it's boring as written. No doubt a DM could add good flavor, but they wouldn't have the skill challenge to thank for that. Third and lastly, the failure condition is an easy-moderate combat and the success condition is...no combat? While I would only rarely make combat the result of a failed skill challenge, the combat should at the very least be hard (if not lethal). And the success condition should probably lead to a discovery or some improvement in the PCs' plight, not simply crossing the village ruins safely. Anyhow, if I were to run this adventure, I would replace this skill challenge with a group skill check, or else rewrite it from the ground up. IMO a skill challenge should almost never dictate possible player actions (i.e. No "Streetwise DC 23, maximum of 3 checks"). My two coppers. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sucking the Life Out of Skill Challenges
Top