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*Pathfinder & Starfinder
Sucking the Life Out of Skill Challenges
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<blockquote data-quote="Radiating Gnome" data-source="post: 5970358" data-attributes="member: 150"><p>I've never been a big fan of always hiding the structure of a skill challenge from the PCs. I think, like a ton of other elements, that depends upon the situation, the scene, the group of PCs, and what the DM wants to get out of the scene. </p><p></p><p>I suspect that you may feel that you're bound to run the skill challenge as written, or close to as it's written, but I'd encourage you to feel free to toss the skill challenge out and either replace it with something you think will work better for your group. </p><p></p><p>You could also run with the group skill check idea, or do something else fast just to get past that scene and on to the next bit you're more comfortable with. </p><p></p><p>Another thought: you described your players asking for details about the town -- you might want to try making the details up. When they ask about how much space there is between buildings, come up with an answer. Here's the key: whatever answer you come up with is the right answer, even if it ends up being different from something printed in the adventure. </p><p></p><p>Keep a couple of things in mind: Know what the purpose of the encounter is in the adventure -- why is there a scene where the PCs sneak past an army of ghouls in the first place? Having that in mind will help you figure out what you want to do in the scene. </p><p></p><p>Also: You're the one driving, not the adventure. If a skill challenge or any other scene is grinding and not working, flush and move on. Your players won't mind if you just narrate your way out of a scene that isn't working and you move on to something better. </p><p></p><p>-rg</p></blockquote><p></p>
[QUOTE="Radiating Gnome, post: 5970358, member: 150"] I've never been a big fan of always hiding the structure of a skill challenge from the PCs. I think, like a ton of other elements, that depends upon the situation, the scene, the group of PCs, and what the DM wants to get out of the scene. I suspect that you may feel that you're bound to run the skill challenge as written, or close to as it's written, but I'd encourage you to feel free to toss the skill challenge out and either replace it with something you think will work better for your group. You could also run with the group skill check idea, or do something else fast just to get past that scene and on to the next bit you're more comfortable with. Another thought: you described your players asking for details about the town -- you might want to try making the details up. When they ask about how much space there is between buildings, come up with an answer. Here's the key: whatever answer you come up with is the right answer, even if it ends up being different from something printed in the adventure. Keep a couple of things in mind: Know what the purpose of the encounter is in the adventure -- why is there a scene where the PCs sneak past an army of ghouls in the first place? Having that in mind will help you figure out what you want to do in the scene. Also: You're the one driving, not the adventure. If a skill challenge or any other scene is grinding and not working, flush and move on. Your players won't mind if you just narrate your way out of a scene that isn't working and you move on to something better. -rg [/QUOTE]
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