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General Tabletop Discussion
*Dungeons & Dragons
Sudden changes to the party dynamic
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<blockquote data-quote="CydKnight" data-source="post: 7115379" data-attributes="member: 6873462"><p>OK, I can understand how that could be true in some situations, perhaps even a majority when talking about a private group. </p><p></p><p>Personally, I think the best solution to all of these scenarios of in-game change discussed in this thread are best solved by keeping an open dialog and an open mind within the group. As a DM, I can say that I wouldn't bring in a new player even for a session or two without letting the players know first. </p><p></p><p>I have even discussed the possibility with them beforehand just in case I ever run into someone that I feel may be a good fit. All agreed that this would be something they would welcome as long as I believed it fit with what was trying to be achieved by the group. We also know each other well enough that they would trust my judgment with something like that anyway.</p><p></p><p>It has come up that a player really wasn't happy with the character he chose but also didn't want to just abruptly pull the player and replace it with a new one between sessions. So his character died gloriously during a boss battle in the next game session and the player got to roll up a new character that he has now been thrilled to play for quite some time now.</p><p></p><p>It won't always work out this way. Sometimes someone is going to be dissatisfied with the game no matter how much the others in the group try to accommodate. Being flexible helps as long as you don't feel like your settling. The best way to head off potential issues, or soften them when they occur, is still going to be constant communication with each other.</p></blockquote><p></p>
[QUOTE="CydKnight, post: 7115379, member: 6873462"] OK, I can understand how that could be true in some situations, perhaps even a majority when talking about a private group. Personally, I think the best solution to all of these scenarios of in-game change discussed in this thread are best solved by keeping an open dialog and an open mind within the group. As a DM, I can say that I wouldn't bring in a new player even for a session or two without letting the players know first. I have even discussed the possibility with them beforehand just in case I ever run into someone that I feel may be a good fit. All agreed that this would be something they would welcome as long as I believed it fit with what was trying to be achieved by the group. We also know each other well enough that they would trust my judgment with something like that anyway. It has come up that a player really wasn't happy with the character he chose but also didn't want to just abruptly pull the player and replace it with a new one between sessions. So his character died gloriously during a boss battle in the next game session and the player got to roll up a new character that he has now been thrilled to play for quite some time now. It won't always work out this way. Sometimes someone is going to be dissatisfied with the game no matter how much the others in the group try to accommodate. Being flexible helps as long as you don't feel like your settling. The best way to head off potential issues, or soften them when they occur, is still going to be constant communication with each other. [/QUOTE]
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Sudden changes to the party dynamic
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