Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sudden Death Skill Challenge System
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 4930793" data-attributes="member: 82106"><p>Well, some translation of existing SCs will be needed whenever you use a different system I would think. Once you have to do that anyway, then why have more than one thing that is variable in the basic parameters of the SC? I really think that is the biggest flaw of the DMG system is it offers too many variables in a context where it really doesn't matter.</p><p></p><p>For example lets consider a hypothetical skill challenge and a party attempting it. If its a complexity 3 challenge at level 4 and you were to determine that the party has an 80% chance of success then what if its complexity 4 and level 3 instead? Lets assume that also yields an 80% chance of success. So what? Why are there two things you can vary here if all permutations of the two variables simply result in some success percentage? Why not have one variable, like Obsidian does, that you can use to vary the success chance to be what you want? In our example SC maybe dropping it to complexity 2 at level 4 gives a 90% success rate, but if making it complexity 3 and level 3 did the same, then I'm just as well off and there's no real point in having this choice to make.</p><p></p><p>Ideally an SC system would have one variable (call it level) and setting it to different numbers gives you a reasonable spread of success rates. Since Obsidian does that I'd say it is doable and at that point why go for anything more complex? Admittedly there may be different ways of running an SC and having the narrative flow through it which may make one system better than another for whatever reason.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4930793, member: 82106"] Well, some translation of existing SCs will be needed whenever you use a different system I would think. Once you have to do that anyway, then why have more than one thing that is variable in the basic parameters of the SC? I really think that is the biggest flaw of the DMG system is it offers too many variables in a context where it really doesn't matter. For example lets consider a hypothetical skill challenge and a party attempting it. If its a complexity 3 challenge at level 4 and you were to determine that the party has an 80% chance of success then what if its complexity 4 and level 3 instead? Lets assume that also yields an 80% chance of success. So what? Why are there two things you can vary here if all permutations of the two variables simply result in some success percentage? Why not have one variable, like Obsidian does, that you can use to vary the success chance to be what you want? In our example SC maybe dropping it to complexity 2 at level 4 gives a 90% success rate, but if making it complexity 3 and level 3 did the same, then I'm just as well off and there's no real point in having this choice to make. Ideally an SC system would have one variable (call it level) and setting it to different numbers gives you a reasonable spread of success rates. Since Obsidian does that I'd say it is doable and at that point why go for anything more complex? Admittedly there may be different ways of running an SC and having the narrative flow through it which may make one system better than another for whatever reason. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sudden Death Skill Challenge System
Top