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General Tabletop Discussion
*Pathfinder & Starfinder
Sudden Maxmized Explosive Runes
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<blockquote data-quote="Sporelock" data-source="post: 3103276" data-attributes="member: 44593"><p>I definitely agree that players are usually reacting and attacking rather than plotting and planning but it does happen. I have always liked the idea of using trap spells offensively for characters I have run. Hand a guard a piece of paper saying “Here are your orders” and he is likely to read it whether be believes you or not. Leaving an interesting book or a map laying around is easy enough temptation for someone just to read it. A package with a name written on it, etc. </p><p></p><p>The reader of Explosive Runes takes the full 36 points of force damage without a save which would be a nice chunk of damage for a 5th level caster and not even deplete his spells for the day. </p><p></p><p>I realized that Fire Trap is not an issue because the base damage is only 1d4! Glyph of Warding seems like the only other spell that really gets a boost from Sudden Maximize because the caster could guarantee that Inflict Wounds would do 24 hps, or Summon Monster 3 would summon 5 first level monsters. Greater Glyph might have more problems in store though.</p></blockquote><p></p>
[QUOTE="Sporelock, post: 3103276, member: 44593"] I definitely agree that players are usually reacting and attacking rather than plotting and planning but it does happen. I have always liked the idea of using trap spells offensively for characters I have run. Hand a guard a piece of paper saying “Here are your orders” and he is likely to read it whether be believes you or not. Leaving an interesting book or a map laying around is easy enough temptation for someone just to read it. A package with a name written on it, etc. The reader of Explosive Runes takes the full 36 points of force damage without a save which would be a nice chunk of damage for a 5th level caster and not even deplete his spells for the day. I realized that Fire Trap is not an issue because the base damage is only 1d4! Glyph of Warding seems like the only other spell that really gets a boost from Sudden Maximize because the caster could guarantee that Inflict Wounds would do 24 hps, or Summon Monster 3 would summon 5 first level monsters. Greater Glyph might have more problems in store though. [/QUOTE]
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Sudden Maxmized Explosive Runes
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