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ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sudden Metamagic balanced?
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<blockquote data-quote="James McMurray" data-source="post: 1326481" data-attributes="member: 743"><p>Perhaps you haven't seen a truly power-gamed fighter? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> They can dish out just as much damage, but do it all day long.</p><p></p><p>As for the sudden metamagic feats, my group has almost completely dropped the MHB from the game. One of our DMs (the one that owns it) still allows it in his games, but much of the stuff has been removed or altered due to balance issues.</p><p></p><p>I think the instant metamagic feats aren't broken, but they're definitely powerful, and they do make things harder on the DM.</p><p></p><p>You say that a maximum damage fireball is something that ould hae happened anyway. Hmmm, at 5th level there is a 1:7,776 chance of that happening. Even a fireball of all 5s and 6s has only a 1:243 chance of happening. At tenth level the odds change to 1:60,466,176 and 1:59,049 respectively. At 20th level, with Horrid Wilting, the odds jump to 1:3,656,158,440,062,976 and 1:34,86,784,401.</p><p></p><p>The odds are so incredibly low that the DM can discount that possibility. If he wants the BBEG's mooks to survive a 5th level fireball, but not survive two, he just gives them 23-27 hit points and relies on probability to do his work for him.</p><p></p><p></p><p></p><p>So there's no difference between a silent fireball and a normal one when the enemy cleric is casting Silence at you?</p><p></p><p>Granted, the ones that don't increase damage are nowhere near as difficult to account for, and can even be good as they give the DM a chance to let a player showcase an ability. They are still far from "no different than what coul's attainable".</p></blockquote><p></p>
[QUOTE="James McMurray, post: 1326481, member: 743"] Perhaps you haven't seen a truly power-gamed fighter? :) They can dish out just as much damage, but do it all day long. As for the sudden metamagic feats, my group has almost completely dropped the MHB from the game. One of our DMs (the one that owns it) still allows it in his games, but much of the stuff has been removed or altered due to balance issues. I think the instant metamagic feats aren't broken, but they're definitely powerful, and they do make things harder on the DM. You say that a maximum damage fireball is something that ould hae happened anyway. Hmmm, at 5th level there is a 1:7,776 chance of that happening. Even a fireball of all 5s and 6s has only a 1:243 chance of happening. At tenth level the odds change to 1:60,466,176 and 1:59,049 respectively. At 20th level, with Horrid Wilting, the odds jump to 1:3,656,158,440,062,976 and 1:34,86,784,401. The odds are so incredibly low that the DM can discount that possibility. If he wants the BBEG's mooks to survive a 5th level fireball, but not survive two, he just gives them 23-27 hit points and relies on probability to do his work for him. So there's no difference between a silent fireball and a normal one when the enemy cleric is casting Silence at you? Granted, the ones that don't increase damage are nowhere near as difficult to account for, and can even be good as they give the DM a chance to let a player showcase an ability. They are still far from "no different than what coul's attainable". [/QUOTE]
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Sudden Metamagic balanced?
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