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Sudden Metamagic Feats Rock!
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<blockquote data-quote="Izerath" data-source="post: 1933326" data-attributes="member: 6743"><p><strong>Broken broken broken - but that's a matter of stylistic opinion.....</strong></p><p></p><p>I tend to agree with swrushing here. </p><p></p><p>As a DM, I dislike these feats for the very reason Joe was happy. The BBEG just bit it while I was trying to build some story momentum. It wasn't meant to be a final showdown, yet the feat totally allows the extraordinary to happen too frequently. Ironically, I just posted this potential danger example about Sudden Feats on another thread!</p><p></p><p>While this incident would normally be a total fluke, the BBEG is dead none-the-less. Worse yet, if roles were reversed and this happened to the players, they'd likely be pissed as hell, crying foul. Not that I have immature players, but it's bound to happen - people are people and they don't like to lose a fight. Seems like Joe's group knows better, Joe in particular.</p><p></p><p><strong>Why did the BBEG spend all that time buffing up and not mopping the floor with you?</strong></p><p></p><p>Sometimes as a story element, I will dangle a BBEG who is WAY higher a CR than the group should encounter, just to build up some tension to the story elements. In these situations I want some level of verisimilitude to realism, meaning, the BBEG SHOULD WIN if he pulls out all the stops. The PCs SHOULD RUN AWAY. I intentionally pull the NPC punches for the betterment of the story LATER when the PCs are ready for the showdown of the century. </p><p></p><p>How can you build up the arrogant villian if the PCs win the first encounter with him every time by pulling out the Sudden Death feats? It hardly makes for creating the story fun. Every once in a while the shadow player has to come out and show himself to give the PCs the face of the enemy. Why does he have to die right off the bat all the time? Given that building a good story is one of the things that makes DMing so great, I can't ever see allowing these feats into my games. But hey, that's just me.... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>Glad you enjoyed your kill Joe. Heed Phil Reed's words and don't be mad if the shoe falls on the other foot. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Izerath, post: 1933326, member: 6743"] [b]Broken broken broken - but that's a matter of stylistic opinion.....[/b] I tend to agree with swrushing here. As a DM, I dislike these feats for the very reason Joe was happy. The BBEG just bit it while I was trying to build some story momentum. It wasn't meant to be a final showdown, yet the feat totally allows the extraordinary to happen too frequently. Ironically, I just posted this potential danger example about Sudden Feats on another thread! While this incident would normally be a total fluke, the BBEG is dead none-the-less. Worse yet, if roles were reversed and this happened to the players, they'd likely be pissed as hell, crying foul. Not that I have immature players, but it's bound to happen - people are people and they don't like to lose a fight. Seems like Joe's group knows better, Joe in particular. [B]Why did the BBEG spend all that time buffing up and not mopping the floor with you?[/B] Sometimes as a story element, I will dangle a BBEG who is WAY higher a CR than the group should encounter, just to build up some tension to the story elements. In these situations I want some level of verisimilitude to realism, meaning, the BBEG SHOULD WIN if he pulls out all the stops. The PCs SHOULD RUN AWAY. I intentionally pull the NPC punches for the betterment of the story LATER when the PCs are ready for the showdown of the century. How can you build up the arrogant villian if the PCs win the first encounter with him every time by pulling out the Sudden Death feats? It hardly makes for creating the story fun. Every once in a while the shadow player has to come out and show himself to give the PCs the face of the enemy. Why does he have to die right off the bat all the time? Given that building a good story is one of the things that makes DMing so great, I can't ever see allowing these feats into my games. But hey, that's just me.... :-) Glad you enjoyed your kill Joe. Heed Phil Reed's words and don't be mad if the shoe falls on the other foot. :) [/QUOTE]
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