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<blockquote data-quote="swrushing" data-source="post: 1933872" data-attributes="member: 14140"><p></p></blockquote><p></p><p></p><p>Not sure and books not hand, but i seem to remember something, maybe called power critical, which allowed a fighter to make one attack an auto-threat once a day. </p><p></p><p>The difference of course between these two "once a day do a lot more damage" notions is, IIRC, the power critical had a steep level limit, like somewhere around level 9 or 12 before you could use it.</p><p></p><p>Might be wrong about that.</p><p></p><p></p><p>First, and foremost, are you confused as to which one of us first brought up the fighter's damage capability as an example to put this mages thing in context. Hint, it wasn't me? if its not legitimate for me to ask about the fighter's performance in the same campaign, then why did you start that ball rolling on fighter and mage with (way back on page 1 before i mentioned fighters at all) ...</p><p></p><p></p><p></p><p>Second, i would never compare the two partial class descriptions you list, i would consider comparing wizards and fighters (the whoile class vs the whole class) but we would need a whole lot more context. I would also consider comparing the two characters, again in toto and in context.</p><p></p><p>What i have tried to be comparing and getting an idea on is the comparison between 10th level and sizth level characters in your games. It seems the gap between them is not so far as it has tended to be in other games i have seen. Normally, i do expect such an encoutner to be a dramatic fight to the finish and the possibility of PC death is definitely there, barring of course favorable circumstances or surprise.</p><p></p><p>For a 6th level guy to even 40% odds of a one shot kill against a 10th level character without surprise or circumstance is well outside the range of my expectations.</p><p></p><p>Now, again we have the "everyone's game is different" but to just throw in why i think this sort of "power up for the climax" thing isn't for me... it works one way. As GM, its not going to be something i use. </p><p></p><p>IE: i would not be running a scenario like this...</p><p></p><p>"Ok, the enemy wizard begins casting and uses {insert all the little thinimabobs you did but make it 10th level instead of 6th being maximized and empowered on the fly with extra this and that for UA feats and races or whatever} and blammo... " which probably results in wiping a good number of the PCs right away.</p><p></p><p>if i run the "one powerful mage vs group of PCs" and apply the same "one massive strike" feats, the result is new characters for lots if not all, as "for this one moment a day" its not really a 10th level mage but a 15th level mage, or rather someone with that firepower.</p><p></p><p>In DND with its classes, defense goes up with level in many ways but so does offense. So if my design scheme turns from "some of cr4-8 encounters with a cr10 finish" to "some of cr4-8 encounters with a cr15 finish" in order to give my bad guy enough defenses to avoid being one-shotted by your "climax feat pumped" mage, then I will likely see a lot more casualties.</p><p></p><p>I don't prefer that design scheme. other will of course.</p><p></p><p>thats all cool.</p><p></p><p>for me, i prefer not having to ramp things up to challenge the "one uber shot" sort of guy when it come down to the climax, as the other characters who are not "once a day uberred" risk being bystanders in the corssfire, and not stars in that most dramatic scene.</p><p></p><p>It sounds like, and correct me if i am wrong, your fellow compatriots did nothing more than draw fire while you wiped the bad guy with your "once a day kill shot". </p><p></p><p>I get you enhoyed it a lot. Do you think they did as much?</p><p>[/QUOTE]</p>
[QUOTE="swrushing, post: 1933872, member: 14140"] [/QUOTE] Not sure and books not hand, but i seem to remember something, maybe called power critical, which allowed a fighter to make one attack an auto-threat once a day. The difference of course between these two "once a day do a lot more damage" notions is, IIRC, the power critical had a steep level limit, like somewhere around level 9 or 12 before you could use it. Might be wrong about that. First, and foremost, are you confused as to which one of us first brought up the fighter's damage capability as an example to put this mages thing in context. Hint, it wasn't me? if its not legitimate for me to ask about the fighter's performance in the same campaign, then why did you start that ball rolling on fighter and mage with (way back on page 1 before i mentioned fighters at all) ... Second, i would never compare the two partial class descriptions you list, i would consider comparing wizards and fighters (the whoile class vs the whole class) but we would need a whole lot more context. I would also consider comparing the two characters, again in toto and in context. What i have tried to be comparing and getting an idea on is the comparison between 10th level and sizth level characters in your games. It seems the gap between them is not so far as it has tended to be in other games i have seen. Normally, i do expect such an encoutner to be a dramatic fight to the finish and the possibility of PC death is definitely there, barring of course favorable circumstances or surprise. For a 6th level guy to even 40% odds of a one shot kill against a 10th level character without surprise or circumstance is well outside the range of my expectations. Now, again we have the "everyone's game is different" but to just throw in why i think this sort of "power up for the climax" thing isn't for me... it works one way. As GM, its not going to be something i use. IE: i would not be running a scenario like this... "Ok, the enemy wizard begins casting and uses {insert all the little thinimabobs you did but make it 10th level instead of 6th being maximized and empowered on the fly with extra this and that for UA feats and races or whatever} and blammo... " which probably results in wiping a good number of the PCs right away. if i run the "one powerful mage vs group of PCs" and apply the same "one massive strike" feats, the result is new characters for lots if not all, as "for this one moment a day" its not really a 10th level mage but a 15th level mage, or rather someone with that firepower. In DND with its classes, defense goes up with level in many ways but so does offense. So if my design scheme turns from "some of cr4-8 encounters with a cr10 finish" to "some of cr4-8 encounters with a cr15 finish" in order to give my bad guy enough defenses to avoid being one-shotted by your "climax feat pumped" mage, then I will likely see a lot more casualties. I don't prefer that design scheme. other will of course. thats all cool. for me, i prefer not having to ramp things up to challenge the "one uber shot" sort of guy when it come down to the climax, as the other characters who are not "once a day uberred" risk being bystanders in the corssfire, and not stars in that most dramatic scene. It sounds like, and correct me if i am wrong, your fellow compatriots did nothing more than draw fire while you wiped the bad guy with your "once a day kill shot". I get you enhoyed it a lot. Do you think they did as much? [/QUOTE]
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