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Sudden Metamagic Feats Rock!
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<blockquote data-quote="MoogleEmpMog" data-source="post: 1933924" data-attributes="member: 22882"><p>The Sudden feats are awfully weak. Broken? :nonexistent rolleyes smiley: Any 1/day effect is next to useless unless the DM actively coddles the party by giving them only one or two encounters per day. A 1/day effect that essentially serves to make the absolutely abysmal (in 3.x) direct damage spells somewhat handy in a serious fight? This didn't make the core rules presumably because it's so weak and specialized that only a truly dedicated and desperate blaster mage (a sad, sorry lot in D&D these days) would ever take it.</p><p></p><p>As for killing a CR 10 enemy? Recall that this CR 10 enemy has an average of 25 hp before his Con bonus, assuming he has one. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> An ECL 6 ranger can unload a Rapid Shot with a +1 Mighty +2 Composite Longbow and do up to 33 damage before crits. An ECL 6 barbarian with an 18 Str and a +2 greatsword can do up to 46 damage before crits and power attack - enough to kill our CR 10 mage even if he has a +2 Con bonus and average hp.</p><p></p><p>Recall that <em>minor globe of invulnerability</em> negates this attack entirely. A wizard who spends his time buffing but doesn't throw this on the pile is asking to die, simple as that. Not from a lucky and expensive direct damage spell, but from <em>slow</em>, <em>hold person</em>, <em>charm person</em>, <em>stinking cloud</em> or <em>touch of idiocy</em>. Or one of hundreds of other status spells.</p><p></p><p>Now, you can (easily) make the case that any tactically sound party can bring down a CR+4 single opponent without breaking a sweat. In this case, a tactically sound player brought down a CR+4 single opponent by expending basically a single, 1/day high-powered and expensive shot.</p><p></p><p>CR 10 wizzy could have been completely immune to all of the PC's spells (<em>globe</em>), he could have drawn out this attack using an illusionary duplicate (which ALL BBEG wizards should employ if they want to taunt the PCs like an imbecilic Bond villain), he could have had fire resistance if he knew the specific predelictions of the PCs, he could have targeted the PC of his own class (an arrogant wizard should have considered sorcery a graver threat than steel), he could have summoned a monster to take hits for him... CR 10 wizards are just OK BBEGs due to their paltry hp, but they're awash with options. They certainly don't need to be CR 15 to survive, and, in fact, with 38 average hp, they'll STILL die if they behave like morons.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 1933924, member: 22882"] The Sudden feats are awfully weak. Broken? :nonexistent rolleyes smiley: Any 1/day effect is next to useless unless the DM actively coddles the party by giving them only one or two encounters per day. A 1/day effect that essentially serves to make the absolutely abysmal (in 3.x) direct damage spells somewhat handy in a serious fight? This didn't make the core rules presumably because it's so weak and specialized that only a truly dedicated and desperate blaster mage (a sad, sorry lot in D&D these days) would ever take it. As for killing a CR 10 enemy? Recall that this CR 10 enemy has an average of 25 hp before his Con bonus, assuming he has one. :eek: An ECL 6 ranger can unload a Rapid Shot with a +1 Mighty +2 Composite Longbow and do up to 33 damage before crits. An ECL 6 barbarian with an 18 Str and a +2 greatsword can do up to 46 damage before crits and power attack - enough to kill our CR 10 mage even if he has a +2 Con bonus and average hp. Recall that [I]minor globe of invulnerability[/I] negates this attack entirely. A wizard who spends his time buffing but doesn't throw this on the pile is asking to die, simple as that. Not from a lucky and expensive direct damage spell, but from [I]slow[/I], [I]hold person[/I], [I]charm person[/I], [I]stinking cloud[/I] or [I]touch of idiocy[/I]. Or one of hundreds of other status spells. Now, you can (easily) make the case that any tactically sound party can bring down a CR+4 single opponent without breaking a sweat. In this case, a tactically sound player brought down a CR+4 single opponent by expending basically a single, 1/day high-powered and expensive shot. CR 10 wizzy could have been completely immune to all of the PC's spells ([I]globe[/I]), he could have drawn out this attack using an illusionary duplicate (which ALL BBEG wizards should employ if they want to taunt the PCs like an imbecilic Bond villain), he could have had fire resistance if he knew the specific predelictions of the PCs, he could have targeted the PC of his own class (an arrogant wizard should have considered sorcery a graver threat than steel), he could have summoned a monster to take hits for him... CR 10 wizards are just OK BBEGs due to their paltry hp, but they're awash with options. They certainly don't need to be CR 15 to survive, and, in fact, with 38 average hp, they'll STILL die if they behave like morons. [/QUOTE]
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