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Sudden Metamagic Feats Rock!
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<blockquote data-quote="MerricB" data-source="post: 1933960" data-attributes="member: 3586"><p>In a game I played in, my friend was a Favoured Soul with two Sudden Metamagic feats: Sudden Still and Sudden Silent.</p><p></p><p>They were <em>fantastic</em>. He'd use a <em>cause fear</em> spell without anyone realising he'd cast it - and this was in an area where magic was outlawed, making them even better. (I note that this was a urban-based game).</p><p></p><p>The BBEG that Joe took out with a Maximised Fireball just displays a unfortunate characteristic of BBEG that are wizards: DMs just don't know how to use them.</p><p></p><p>Wizards are intelligent, right? And they've advanced enough in the Evil Guy hierarchy to become the Big Bad, right? So, they should be able to defend themselves? Right?</p><p></p><p>Here's a tip to all the DMs out there: Big Bads pay attention to what heroes might come along and attack them. They learn their tactics and favoured spells. This group likes using <em>fireball</em>? Oh, I guess it is <em>globe of minor invulnerability</em> and <em>resist fire</em> spells for me!</p><p></p><p>Big Bad Bruisers generally have enough hit points to just ignore anything the party throw at them for several rounds. This is not the case for Big Bad Wizards. They have to <em>prepare</em>. And prepare means research on the enemy. The PCs should be doing this themselves, as well!</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 1933960, member: 3586"] In a game I played in, my friend was a Favoured Soul with two Sudden Metamagic feats: Sudden Still and Sudden Silent. They were [i]fantastic[/i]. He'd use a [i]cause fear[/i] spell without anyone realising he'd cast it - and this was in an area where magic was outlawed, making them even better. (I note that this was a urban-based game). The BBEG that Joe took out with a Maximised Fireball just displays a unfortunate characteristic of BBEG that are wizards: DMs just don't know how to use them. Wizards are intelligent, right? And they've advanced enough in the Evil Guy hierarchy to become the Big Bad, right? So, they should be able to defend themselves? Right? Here's a tip to all the DMs out there: Big Bads pay attention to what heroes might come along and attack them. They learn their tactics and favoured spells. This group likes using [i]fireball[/i]? Oh, I guess it is [i]globe of minor invulnerability[/i] and [i]resist fire[/i] spells for me! Big Bad Bruisers generally have enough hit points to just ignore anything the party throw at them for several rounds. This is not the case for Big Bad Wizards. They have to [i]prepare[/i]. And prepare means research on the enemy. The PCs should be doing this themselves, as well! Cheers! [/QUOTE]
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