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<blockquote data-quote="Izerath" data-source="post: 1934653" data-attributes="member: 6743"><p><strong>Not faulty, just my style....</strong></p><p></p><p></p><p></p><p>I agree, but you assume I plan things out exactly. I certainly expect that something could go oddly, such that the BBEG bites it. If the PCs pull that off, kudos to the players. I do make a grand campaign "event" plan, but then I adjust it constantly based on what the players do or do not accomplish. It makes for a very interactive and multi-faceted world where inaction has consequences just as well as action.</p><p></p><p></p><p></p><p>I haven't had problems. I just keep a rein on things and stress role-play over roll-play. I even award experience in a way to reinforce that fact. Guess it's a matter of style here. I'll admit though, it is a bit more work to manage a campaign this way, though I enjoy it.</p><p></p><p></p><p></p><p>No complaints from me. I try to use instant death things infrequently. I like the rules to be somewhat predictable so I can make every encounter challenging and like a boxing match or chess game, and not just against the BBEGs.....again, just a style preference. Body counts aren't important, it's the quality epic fights that define my campaigns.</p><p></p><p></p><p></p><p>I am always prepared for that possibility. Never said otherwise. Ironically, my players do know when to run, though I have to admit, there are moments where they try to push their luck. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /> When they do, I just demonstrate the NPCs mojo and they get the picture quickly - usually.</p><p></p><p></p><p></p><p></p><p>I like the unexpected happening - it makes the game fun, I just find that less "frequency" of the fantastic makes those events that much more memorable and rewarding. I find that many supplimental feats ruin that fantastic moment by making them worth less, since they happen more frequently.</p><p></p><p>It seems that both you and Darkness read a little to much into my post - probably just to help. I do appreciate the effort, but I'm cool with my DMing style and my players certainly don't complain. </p><p></p><p>Just classify my style as grim and gritty with some comicbook flair. I do make sure I set the expectations before anyone joins the game, so they know "If you're outmatched, you'd better run, because if you give me the opportunity, I'll whoop ya." Heck - I don't even have to say that anymore, the vets know when they are outmatched and they tell the newbies, "Run, or he'll kill you." </p><p></p><p>Bottom line - I limit variablility by sticking to the core rules more than using many of the supplimental rules, and I tend to be very cautious when I do change the rules, so as not to disrupt the predictability of events too much. 6-level swings in power, even for one-shots, just doesn't suit my tastes I guess.</p></blockquote><p></p>
[QUOTE="Izerath, post: 1934653, member: 6743"] [b]Not faulty, just my style....[/b] I agree, but you assume I plan things out exactly. I certainly expect that something could go oddly, such that the BBEG bites it. If the PCs pull that off, kudos to the players. I do make a grand campaign "event" plan, but then I adjust it constantly based on what the players do or do not accomplish. It makes for a very interactive and multi-faceted world where inaction has consequences just as well as action. I haven't had problems. I just keep a rein on things and stress role-play over roll-play. I even award experience in a way to reinforce that fact. Guess it's a matter of style here. I'll admit though, it is a bit more work to manage a campaign this way, though I enjoy it. No complaints from me. I try to use instant death things infrequently. I like the rules to be somewhat predictable so I can make every encounter challenging and like a boxing match or chess game, and not just against the BBEGs.....again, just a style preference. Body counts aren't important, it's the quality epic fights that define my campaigns. I am always prepared for that possibility. Never said otherwise. Ironically, my players do know when to run, though I have to admit, there are moments where they try to push their luck. :-) When they do, I just demonstrate the NPCs mojo and they get the picture quickly - usually. I like the unexpected happening - it makes the game fun, I just find that less "frequency" of the fantastic makes those events that much more memorable and rewarding. I find that many supplimental feats ruin that fantastic moment by making them worth less, since they happen more frequently. It seems that both you and Darkness read a little to much into my post - probably just to help. I do appreciate the effort, but I'm cool with my DMing style and my players certainly don't complain. Just classify my style as grim and gritty with some comicbook flair. I do make sure I set the expectations before anyone joins the game, so they know "If you're outmatched, you'd better run, because if you give me the opportunity, I'll whoop ya." Heck - I don't even have to say that anymore, the vets know when they are outmatched and they tell the newbies, "Run, or he'll kill you." Bottom line - I limit variablility by sticking to the core rules more than using many of the supplimental rules, and I tend to be very cautious when I do change the rules, so as not to disrupt the predictability of events too much. 6-level swings in power, even for one-shots, just doesn't suit my tastes I guess. [/QUOTE]
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