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<blockquote data-quote="Darkness" data-source="post: 1944046" data-attributes="member: 13"><p>26.5 and 46.5, actually. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> Only average characters don't get max hp for the first HD. (They also roll 3d6 for stats.) Interesting. Let's run the numbers.</p><p> </p><p>First of all, a crit with a greataxe requires a natural 20. That's a 5% chance.</p><p> </p><p>You also need to confirm that crit, but let's leave that aside for the moment.</p><p> </p><p>Next, keep in mind that a crit multiplies the number of base weapon damage dice; you don't roll the die and multiply it.</p><p> </p><p>Thus, the chance for three 12s on 3d12 is 1 in 12^3, i.e., 1 in 1,728. Considering that you have only a 5% chance for a threat to begin with, that means 1 attack in 34,560 will cause this damage.</p><p> </p><p>Now... We have a Wizard with an average of 46 hp, so we don't need to roll quite the maximum. <span style="font-size: 9px">(Obviously, some Wizards will be more hardy and others, less so. Con 14 is somewhat common, though, so it'll suffice for this calculation. Plus, min/maxed gray/sun elves with a low Con deserve what they get.)</span> 12, 12, 11 will take the Wizard out, as will 12, 11, 11. Both occur three times each in 1,728.</p><p> </p><p>So our total chance of taking out that Wizard in one blow <span style="font-size: 9px">(without even accounting for the need to confirm the crit)</span> is 7 in 34,560 or <strong>1 in 4,937</strong>.</p><p> </p><p>If these odds frighten you, might I recommend you take up bonsai planting instead of adventuring? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Darkness, post: 1944046, member: 13"] 26.5 and 46.5, actually. :p Only average characters don't get max hp for the first HD. (They also roll 3d6 for stats.) Interesting. Let's run the numbers. First of all, a crit with a greataxe requires a natural 20. That's a 5% chance. You also need to confirm that crit, but let's leave that aside for the moment. Next, keep in mind that a crit multiplies the number of base weapon damage dice; you don't roll the die and multiply it. Thus, the chance for three 12s on 3d12 is 1 in 12^3, i.e., 1 in 1,728. Considering that you have only a 5% chance for a threat to begin with, that means 1 attack in 34,560 will cause this damage. Now... We have a Wizard with an average of 46 hp, so we don't need to roll quite the maximum. [size=1](Obviously, some Wizards will be more hardy and others, less so. Con 14 is somewhat common, though, so it'll suffice for this calculation. Plus, min/maxed gray/sun elves with a low Con deserve what they get.)[/size] 12, 12, 11 will take the Wizard out, as will 12, 11, 11. Both occur three times each in 1,728. So our total chance of taking out that Wizard in one blow [size=1](without even accounting for the need to confirm the crit)[/size] is 7 in 34,560 or [b]1 in 4,937[/b]. If these odds frighten you, might I recommend you take up bonsai planting instead of adventuring? :) [/QUOTE]
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