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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sudden Shift: What maneuverability when flying?
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<blockquote data-quote="frankthedm" data-source="post: 3370039" data-attributes="member: 1164"><p>There is not. Average seems fine though.</p><p></p><p><em><strong>Fly</strong></em></p><p><em>A creature with a fly speed can move through the air at the indicated speed if carrying no more than a light load. (Note that medium armor does not necessarily constitute a medium load.) All fly speeds include a parenthetical note indicating maneuverability, as follows: </em></p><p><em></em></p><p><em><strong>Perfect:</strong> The creature can perform almost any aerial maneuver it wishes. It moves through the air as well as a human moves over smooth ground. </em></p><p><em><strong>Good:</strong> The creature is very agile in the air (like a housefly or a hummingbird), but cannot change direction as readily as those with perfect maneuverability. </em></p><p><em><strong>Average:</strong> The creature can fly as adroitly as a <strong>small bird</strong>. </em></p><p><em><strong>Poor:</strong> The creature flies as well as a <strong>very large bird</strong>. </em></p><p><em><strong>Clumsy:</strong> The creature can barely maneuver at all. </em></p><p><em></em></p><p><em>A creature that flies can make dive attacks. A dive attack works just like a charge, but the diving creature must move a minimum of 30 feet and descend at least 10 feet. It can make only claw or talon attacks, but these deal double damage. A creature can use the run action while flying, provided it flies in a straight line. </em></p><p><em></em></p><p><em>Flight (Ex or Su)</em></p><p><em>A creature with this ability can cease or resume flight as a free action. If the ability is supernatural, it becomes ineffective in an antimagic field, and the creature loses its ability to fly for as long as the antimagic effect persists. </em></p></blockquote><p></p>
[QUOTE="frankthedm, post: 3370039, member: 1164"] There is not. Average seems fine though. [I][B]Fly[/B] A creature with a fly speed can move through the air at the indicated speed if carrying no more than a light load. (Note that medium armor does not necessarily constitute a medium load.) All fly speeds include a parenthetical note indicating maneuverability, as follows: [B]Perfect:[/B] The creature can perform almost any aerial maneuver it wishes. It moves through the air as well as a human moves over smooth ground. [B]Good:[/B] The creature is very agile in the air (like a housefly or a hummingbird), but cannot change direction as readily as those with perfect maneuverability. [B]Average:[/B] The creature can fly as adroitly as a [B]small bird[/B]. [B]Poor:[/B] The creature flies as well as a [B]very large bird[/B]. [B]Clumsy:[/B] The creature can barely maneuver at all. A creature that flies can make dive attacks. A dive attack works just like a charge, but the diving creature must move a minimum of 30 feet and descend at least 10 feet. It can make only claw or talon attacks, but these deal double damage. A creature can use the run action while flying, provided it flies in a straight line. Flight (Ex or Su) A creature with this ability can cease or resume flight as a free action. If the ability is supernatural, it becomes ineffective in an antimagic field, and the creature loses its ability to fly for as long as the antimagic effect persists. [/I] [/QUOTE]
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Sudden Shift: What maneuverability when flying?
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