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<blockquote data-quote="DMEntropy" data-source="post: 1581684" data-attributes="member: 13270"><p>I think that the real problem with the half-ogre is based on its offensive/defensive capabilities, regardless of allowed weapons.</p><p></p><p>The difference in damage done by a STR 22 character wielding a mace versus a great sword really is not that great. Heavy Mace or Spear = 1d8+6 for an average of 10.5 and range of 7-14 if used one handed, average of 13.5 and range of 10-18 if used two handed. Greatsword = 2d6+9 for an average of 16 and range of 11-21. Sure the greatsword does more damage on average and potential max per blow. Do you think the 5 hit point orc facing a level 1 half-ogre fighter is going to care that he just took 10.5 or 13.5 damage per blow? I don't really have time to go into the greater probability chance of hitting each round other than to mention that on a d20 scale, the 22 STR fighter has a 10% per strike greater chance of hitting than does an 18 STR fighter. This yields a greater frequency of hitting and higher damage per hit to really step up this fighter's offensive output.</p><p></p><p>On the defensive side we have to look at hit points. Giving a level 1 fighter 2d8 of "Giant Level" hit points to start with yields a fighter with 23 (8+8+7.5) hit points plus 3*CON Bonus. With an easily achievable 16 CON this would total 29 hit points.</p><p></p><p>No CR 1 or 2 monster has a chance against this brute. This will translate into the other PC's around the half-ogre being confronted with challenges beyond their abilities (higher death rates, DM interventions, etc.) or the half-ogre wading through all combat type challenges with a yawn. Either way this leads to boring game play. I have experienced this in my Kinrisar Campaign. The half-ogre player crushed anything that the other PC's had a chance against and the PC's hid behind the half-ogre when facing anything that had a chance against the half-ogre.</p><p></p><p>A balance must be found to keep this race playable at low levels. Or, make this race a Level 3 and above race only and keep it as it is written.</p></blockquote><p></p>
[QUOTE="DMEntropy, post: 1581684, member: 13270"] I think that the real problem with the half-ogre is based on its offensive/defensive capabilities, regardless of allowed weapons. The difference in damage done by a STR 22 character wielding a mace versus a great sword really is not that great. Heavy Mace or Spear = 1d8+6 for an average of 10.5 and range of 7-14 if used one handed, average of 13.5 and range of 10-18 if used two handed. Greatsword = 2d6+9 for an average of 16 and range of 11-21. Sure the greatsword does more damage on average and potential max per blow. Do you think the 5 hit point orc facing a level 1 half-ogre fighter is going to care that he just took 10.5 or 13.5 damage per blow? I don't really have time to go into the greater probability chance of hitting each round other than to mention that on a d20 scale, the 22 STR fighter has a 10% per strike greater chance of hitting than does an 18 STR fighter. This yields a greater frequency of hitting and higher damage per hit to really step up this fighter's offensive output. On the defensive side we have to look at hit points. Giving a level 1 fighter 2d8 of "Giant Level" hit points to start with yields a fighter with 23 (8+8+7.5) hit points plus 3*CON Bonus. With an easily achievable 16 CON this would total 29 hit points. No CR 1 or 2 monster has a chance against this brute. This will translate into the other PC's around the half-ogre being confronted with challenges beyond their abilities (higher death rates, DM interventions, etc.) or the half-ogre wading through all combat type challenges with a yawn. Either way this leads to boring game play. I have experienced this in my Kinrisar Campaign. The half-ogre player crushed anything that the other PC's had a chance against and the PC's hid behind the half-ogre when facing anything that had a chance against the half-ogre. A balance must be found to keep this race playable at low levels. Or, make this race a Level 3 and above race only and keep it as it is written. [/QUOTE]
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