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<blockquote data-quote="Northman" data-source="post: 1581823" data-attributes="member: 14062"><p>You definitely identify the problem. But remember that you shouldn't be comparing a half-ogre to a level one human. It was a ECL +1 creature, which means you would compare it to a 2nd level fighter, and now a 3rd level fighter.</p><p></p><p>This is one of the reasons I felt I had to bump it to a +2 ECL, it still far outmatched 2nd level fighters. Tweaking it and keeping it +2 ECL keeps it playable, I think. With the weapon limitation it allows for greater hit points and less straight damage capability. While they'll still be able to do great feats of strength, when it comes to damage in combat, they'll be more comparable with other fighters.</p><p></p><p>Leting them get over that with one feat seems to easy. With a feat they get over the check that keeps them balanced.</p><p></p><p>Beyond that I there's a cool flavor factor here. Half-ogres have corrupted minds becoming a race that never should have been. Because of their simple brains they can not cast prepared spells or use martial or exotic weapons. I think it makes them really different in our world and adds roleplaying possibilities.</p></blockquote><p></p>
[QUOTE="Northman, post: 1581823, member: 14062"] You definitely identify the problem. But remember that you shouldn't be comparing a half-ogre to a level one human. It was a ECL +1 creature, which means you would compare it to a 2nd level fighter, and now a 3rd level fighter. This is one of the reasons I felt I had to bump it to a +2 ECL, it still far outmatched 2nd level fighters. Tweaking it and keeping it +2 ECL keeps it playable, I think. With the weapon limitation it allows for greater hit points and less straight damage capability. While they'll still be able to do great feats of strength, when it comes to damage in combat, they'll be more comparable with other fighters. Leting them get over that with one feat seems to easy. With a feat they get over the check that keeps them balanced. Beyond that I there's a cool flavor factor here. Half-ogres have corrupted minds becoming a race that never should have been. Because of their simple brains they can not cast prepared spells or use martial or exotic weapons. I think it makes them really different in our world and adds roleplaying possibilities. [/QUOTE]
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