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<blockquote data-quote="Silverglass" data-source="post: 1613656" data-attributes="member: 14071"><p>I don't like the idea of banning the use of Martial Weapons, after all the martial weapons list contains the Greatclub and Warhammer, which should be useable by half-ogres <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. Banning exotics might be OK, except for the fact that 2 of the exotics (bastard sword and dwarven waraxe are there due to size only).</p><p></p><p>Nor do I like the banning of classes that prepare spells. That means no Half-Ogre clerics or adepts. And their stat mods just don't justify that, Half-Ogres will already make poor spellcasters of any type due to their stat penalties so I don't like adding some arbitrary penalty to the race that has almost no effect when playing an archetypal grunt but stops anyone playing against a non-archetypal PC.</p><p></p><p>Half-Ogres will probably be played as melee types anyway so your suggestions just penalise players who want to play an atypical half-ogre in a class where he suffers more from the penalties and benefits less from the advantages he already has.</p></blockquote><p></p>
[QUOTE="Silverglass, post: 1613656, member: 14071"] I don't like the idea of banning the use of Martial Weapons, after all the martial weapons list contains the Greatclub and Warhammer, which should be useable by half-ogres :). Banning exotics might be OK, except for the fact that 2 of the exotics (bastard sword and dwarven waraxe are there due to size only). Nor do I like the banning of classes that prepare spells. That means no Half-Ogre clerics or adepts. And their stat mods just don't justify that, Half-Ogres will already make poor spellcasters of any type due to their stat penalties so I don't like adding some arbitrary penalty to the race that has almost no effect when playing an archetypal grunt but stops anyone playing against a non-archetypal PC. Half-Ogres will probably be played as melee types anyway so your suggestions just penalise players who want to play an atypical half-ogre in a class where he suffers more from the penalties and benefits less from the advantages he already has. [/QUOTE]
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