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Suddenly, Magipunk (3.5)
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<blockquote data-quote="Loonook" data-source="post: 5913526" data-attributes="member: 1861"><p>Gonna break these down into two.</p><p></p><p>First, you need to hire a lyrist to use it... And get them to agree to spend their time using this instrument. The instrument itself is worth 1054444 (figuring 8 hour days as our base rate... Which again is a whole 'nother problem) man-hours worth of labor; its hourly output is 4800 man-hours.</p><p></p><p>A performer can burn 2 hours/week worth of work and reduce the cost of labor to free (which is about 30% of all construction costs)... It can only be played once a week though, so you're going to need to be located at a place where the Lyre can be put into play. That doesn't account for, you know, the actual labor that is inherent in construction (toting loads to the location, doing skilled work [only counts as labor, doesn't cover anything else so any carpentry for furniture and such is out]... And the labor has no Skill associated with it, so you still have to setup the location and do anything additional.</p><p></p><p>So yes, in theory you can cover all of your required work on one location per week. If that is true you have 249600 unskilled manhours/year. But it only handles building. </p><p></p><p>Your Lyre pays for itself (if you can convince someone to pay you for the full value and you're employed working on Castles every week) in 4.22 years. If you are moving through a large city, for example, and have agreements with every individual in the city, and we take into account the standard for bardic music (30' radius), you can walk about and make money playing your instrument, covering 30' per round (not assuming any boosts of speed), and have to pass your Perform checks. </p><p></p><p>Figure an 8 hour day you could cover around 27.27 miles at 30' of constant movement. Remember, however, that you do need to move, play for at least 30 minutes, then move while maintaining checks. If you are lucky enough to have a Perform check high enough to guarantee success (it is something with a very real chance of failure causing an issue so roll them bones) you would probably make more money as a Bard adventuring than you're making being a wandering Construction Worker. </p><p></p><p>On Plant Growth: All Plant Growth does is improve yield by 1/3. It doesn't stop the need to thresh, tote, weed, etc. all of your plants... In theory Plant Growth will make for some monstrous weeds. I hope your Ranger took Favored Enemy (Plants) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>Again, Plant Growth is going to run around 150 GP, and we have discussed this issue in a <a href="http://www.enworld.org/forum/d-d-legacy-discussion/321731-famine-world.html" target="_blank">previous thread.</a></p><p></p><p>Also, on Bigby's... A spell from a specific Mage's spellbook that provides some small bonuses to Carpentry is useful but not great for the cost. Might as well invest in some more useful spells for the level <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>Slainte,</p><p></p><p>-Loonook.</p></blockquote><p></p>
[QUOTE="Loonook, post: 5913526, member: 1861"] Gonna break these down into two. First, you need to hire a lyrist to use it... And get them to agree to spend their time using this instrument. The instrument itself is worth 1054444 (figuring 8 hour days as our base rate... Which again is a whole 'nother problem) man-hours worth of labor; its hourly output is 4800 man-hours. A performer can burn 2 hours/week worth of work and reduce the cost of labor to free (which is about 30% of all construction costs)... It can only be played once a week though, so you're going to need to be located at a place where the Lyre can be put into play. That doesn't account for, you know, the actual labor that is inherent in construction (toting loads to the location, doing skilled work [only counts as labor, doesn't cover anything else so any carpentry for furniture and such is out]... And the labor has no Skill associated with it, so you still have to setup the location and do anything additional. So yes, in theory you can cover all of your required work on one location per week. If that is true you have 249600 unskilled manhours/year. But it only handles building. Your Lyre pays for itself (if you can convince someone to pay you for the full value and you're employed working on Castles every week) in 4.22 years. If you are moving through a large city, for example, and have agreements with every individual in the city, and we take into account the standard for bardic music (30' radius), you can walk about and make money playing your instrument, covering 30' per round (not assuming any boosts of speed), and have to pass your Perform checks. Figure an 8 hour day you could cover around 27.27 miles at 30' of constant movement. Remember, however, that you do need to move, play for at least 30 minutes, then move while maintaining checks. If you are lucky enough to have a Perform check high enough to guarantee success (it is something with a very real chance of failure causing an issue so roll them bones) you would probably make more money as a Bard adventuring than you're making being a wandering Construction Worker. On Plant Growth: All Plant Growth does is improve yield by 1/3. It doesn't stop the need to thresh, tote, weed, etc. all of your plants... In theory Plant Growth will make for some monstrous weeds. I hope your Ranger took Favored Enemy (Plants) :). Again, Plant Growth is going to run around 150 GP, and we have discussed this issue in a [URL="http://www.enworld.org/forum/d-d-legacy-discussion/321731-famine-world.html"]previous thread.[/URL] Also, on Bigby's... A spell from a specific Mage's spellbook that provides some small bonuses to Carpentry is useful but not great for the cost. Might as well invest in some more useful spells for the level :). Slainte, -Loonook. [/QUOTE]
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