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Suffixes for Equipment Bonus'
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<blockquote data-quote="Wystan" data-source="post: 3248796" data-attributes="member: 21422"><p>Just an Idea, I know some of these are really powerful, but would be fun to find in a horde of items....</p><p></p><p></p><p>Table to add from :</p><p>1. Class Based</p><p>2. Race Based</p><p>3. Statistic Based</p><p>4. Animal Based</p><p>5. Gem Based</p><p>6. Magic Based</p><p>7. Fighter Based</p><p>8. Rogue Based </p><p>9. Cleric Based</p><p>10. Barbarian Based</p><p></p><p>Class Based Bonus Table:</p><p>1. Of the Soldier: +1 Str, +1 to Hit</p><p>2. Of the Cleric: +1 Wis, +1 to Turn Attempts</p><p>3. Of the Rogue: +1 Dex, +2 to Open Locks</p><p>4. Of the Bard: +1 Cha, +1 Damage</p><p>5. Of the Sage: +1 Int, +1 Caster Level</p><p>6. Of the Barbarian: +1 Con, +1 to Hit</p><p></p><p>Race Based Bonus Table:</p><p>1. Of the Elf: +1 Dex, 60’ Lowlight Vision</p><p>2. Of Humankind: +1 to lowest stat, +1 to highest stat</p><p>3. Of the Gnome: +1 Int, +1 Will Save</p><p>4. Of the Dwarf: +1 Con, +1 Fort Save</p><p>5. Of the Orc: +1 Str, +1 Con, -1 Cha</p><p>6. Of the Halfling: +1 Cha, +1 Ref Save</p><p></p><p>Statistic Based Bonus Table:</p><p>7. Of Dexterity: +2 Dex</p><p>8. Of Wisdom: +2 Wis</p><p>9. Of Intellect: +2 Int</p><p>10. Of Sturdiness: +2 Con</p><p>11. Of Strength: +2 Str</p><p>12. Of Charm: +2 Cha</p><p></p><p>Animal Based Bonus Table:</p><p>1. Of the Bear: +1 Str, Cleave feat</p><p>2. Of the Wolf: +1 Dex, +5 Speed</p><p>3. Of the Owl: 120’ Lowlight Vision</p><p>4. Of the Tortoise: +3 Natural Armor</p><p>5. Of the Spider: +1 Dex, +5 to Climb</p><p>6. Of the Rat: +1 Wis, +5 Move Silently</p><p>7. Of the Bird: 120’ Dark Vision, +5 Speed</p><p>8. Of the Bat: Blindsense 5’</p><p>9. Of the Cat: +1 Cha, +5 to Hide</p><p>10. Of the Dog: +5 Survival, Scent feat</p><p></p><p>Gem Based Bonus Table:</p><p>1. Of the Diamond: Light 3x per day</p><p>2. Of the Ruby: Read Magic 3x per day</p><p>3. Of the Emerald: Detect Magic 3x per day</p><p>4. Of the Sapphire: Knock 1x per day</p><p>5. Of the Turquoise: Bless 1x per day</p><p>6. Of the Amethyst: Sleep 2x per day, Magic Missile 1x per day</p><p></p><p>Magic Based Bonus Table:</p><p>1. Of the Supplicant: +2 Knowledge: Arcane, +3 Knowledge: Local, +2 0-lvl Spells per day</p><p>2. Of the Apprentice: +3 Knowledge: Arcane, +1 Spellcraft, +1 1-lvl Spell per day</p><p>3. Of the Student: +5 Knowledge: Arcane, +5 Spellcraft, +1 0-lvl Spell per day</p><p>4. Of the Scholar: +10 Knowledge: Arcane, +5 Spellcraft</p><p>5. Of the Master: +5 Knowledge: Arcane, +1 1-lvl and +1 2-lvl Spells per day</p><p>6. Of the Archmage: +1 Spell of each level up to 5 per day </p><p></p><p>Fighter Based Bonus Table:</p><p>1. Of the Squire: +3 to Damage, Power Attack</p><p>2. Of the Warrior: +1 to Hit, +2 to Damage, Cleave</p><p>3. Of the Practitioner: +3 to Hit, +1 AC</p><p>4. Of the Swordsman: +2 to Hit, +2 Damage</p><p>5. Of the Knight: +3 to Hit, +10 Ride, +5 Knowledge: Nobility</p><p>6. Of the Lord: +2 to Hit, Leadership</p><p></p><p>Rogue Based Bonus Table:</p><p>1. Of the Thug: +1 Str, +5 Knowledge: Local</p><p>2. Of the Fence: +1 Int, +10 Appraise</p><p>3. Of the Acrobat: +1 Dex, +10 Climb</p><p>4. Of the Assassin: +10 Hide, +5 Move Silently</p><p>5. Of the Cutpurse: +10 Slight of Hand, +5 Knowledge: Local</p><p>6. Of the Thief Lord: +1 Dex, +1 Cha, +5 Knowledge: Local</p><p></p><p>Cleric Based Bonus Table:</p><p>1. Of the Acolyte: +1 Cha, +1 Turn attempt per day</p><p>2. Of the Lay Priest: +5 Knowledge: Religion, +10 Knowledge: Local, Brew Potion</p><p>3. Of the Mediator: +5 Bluff, +5 Intimidate, +5 Sense Motive, +5 Knowledge: Local</p><p>4. Of the Paladin: +2 to hit, Detect Evil 1x per day</p><p>5. Of the Bishop: Cure Light Wounds 2x per day, +5 Heal (skill)</p><p>6. Of the Avatar: Cure Serious Wounds 1x per day</p><p></p><p>Barbarian Based Bonus Table:</p><p>1. Of the Whelp: Toughness, +1 to Damage, DR 1/Silver</p><p>2. Of the Bloodling: Toughness, +1 to Damage, DR 1/+1</p><p>3. Of the Clan: Toughness, +1 to Damage, DR 1/Cold Iron</p><p>4. Of the Elders: Toughness, +1 Rage per day</p><p>5. Of the Council: Toughness, +1 Int</p><p>6. Of the Jarl: Toughness, +1 Rage per day, DR 2/+2</p></blockquote><p></p>
[QUOTE="Wystan, post: 3248796, member: 21422"] Just an Idea, I know some of these are really powerful, but would be fun to find in a horde of items.... Table to add from : 1. Class Based 2. Race Based 3. Statistic Based 4. Animal Based 5. Gem Based 6. Magic Based 7. Fighter Based 8. Rogue Based 9. Cleric Based 10. Barbarian Based Class Based Bonus Table: 1. Of the Soldier: +1 Str, +1 to Hit 2. Of the Cleric: +1 Wis, +1 to Turn Attempts 3. Of the Rogue: +1 Dex, +2 to Open Locks 4. Of the Bard: +1 Cha, +1 Damage 5. Of the Sage: +1 Int, +1 Caster Level 6. Of the Barbarian: +1 Con, +1 to Hit Race Based Bonus Table: 1. Of the Elf: +1 Dex, 60’ Lowlight Vision 2. Of Humankind: +1 to lowest stat, +1 to highest stat 3. Of the Gnome: +1 Int, +1 Will Save 4. Of the Dwarf: +1 Con, +1 Fort Save 5. Of the Orc: +1 Str, +1 Con, -1 Cha 6. Of the Halfling: +1 Cha, +1 Ref Save Statistic Based Bonus Table: 7. Of Dexterity: +2 Dex 8. Of Wisdom: +2 Wis 9. Of Intellect: +2 Int 10. Of Sturdiness: +2 Con 11. Of Strength: +2 Str 12. Of Charm: +2 Cha Animal Based Bonus Table: 1. Of the Bear: +1 Str, Cleave feat 2. Of the Wolf: +1 Dex, +5 Speed 3. Of the Owl: 120’ Lowlight Vision 4. Of the Tortoise: +3 Natural Armor 5. Of the Spider: +1 Dex, +5 to Climb 6. Of the Rat: +1 Wis, +5 Move Silently 7. Of the Bird: 120’ Dark Vision, +5 Speed 8. Of the Bat: Blindsense 5’ 9. Of the Cat: +1 Cha, +5 to Hide 10. Of the Dog: +5 Survival, Scent feat Gem Based Bonus Table: 1. Of the Diamond: Light 3x per day 2. Of the Ruby: Read Magic 3x per day 3. Of the Emerald: Detect Magic 3x per day 4. Of the Sapphire: Knock 1x per day 5. Of the Turquoise: Bless 1x per day 6. Of the Amethyst: Sleep 2x per day, Magic Missile 1x per day Magic Based Bonus Table: 1. Of the Supplicant: +2 Knowledge: Arcane, +3 Knowledge: Local, +2 0-lvl Spells per day 2. Of the Apprentice: +3 Knowledge: Arcane, +1 Spellcraft, +1 1-lvl Spell per day 3. Of the Student: +5 Knowledge: Arcane, +5 Spellcraft, +1 0-lvl Spell per day 4. Of the Scholar: +10 Knowledge: Arcane, +5 Spellcraft 5. Of the Master: +5 Knowledge: Arcane, +1 1-lvl and +1 2-lvl Spells per day 6. Of the Archmage: +1 Spell of each level up to 5 per day Fighter Based Bonus Table: 1. Of the Squire: +3 to Damage, Power Attack 2. Of the Warrior: +1 to Hit, +2 to Damage, Cleave 3. Of the Practitioner: +3 to Hit, +1 AC 4. Of the Swordsman: +2 to Hit, +2 Damage 5. Of the Knight: +3 to Hit, +10 Ride, +5 Knowledge: Nobility 6. Of the Lord: +2 to Hit, Leadership Rogue Based Bonus Table: 1. Of the Thug: +1 Str, +5 Knowledge: Local 2. Of the Fence: +1 Int, +10 Appraise 3. Of the Acrobat: +1 Dex, +10 Climb 4. Of the Assassin: +10 Hide, +5 Move Silently 5. Of the Cutpurse: +10 Slight of Hand, +5 Knowledge: Local 6. Of the Thief Lord: +1 Dex, +1 Cha, +5 Knowledge: Local Cleric Based Bonus Table: 1. Of the Acolyte: +1 Cha, +1 Turn attempt per day 2. Of the Lay Priest: +5 Knowledge: Religion, +10 Knowledge: Local, Brew Potion 3. Of the Mediator: +5 Bluff, +5 Intimidate, +5 Sense Motive, +5 Knowledge: Local 4. Of the Paladin: +2 to hit, Detect Evil 1x per day 5. Of the Bishop: Cure Light Wounds 2x per day, +5 Heal (skill) 6. Of the Avatar: Cure Serious Wounds 1x per day Barbarian Based Bonus Table: 1. Of the Whelp: Toughness, +1 to Damage, DR 1/Silver 2. Of the Bloodling: Toughness, +1 to Damage, DR 1/+1 3. Of the Clan: Toughness, +1 to Damage, DR 1/Cold Iron 4. Of the Elders: Toughness, +1 Rage per day 5. Of the Council: Toughness, +1 Int 6. Of the Jarl: Toughness, +1 Rage per day, DR 2/+2 [/QUOTE]
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