Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Suffocating
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lancelot" data-source="post: 6861873" data-attributes="member: 30022"><p>My general approach is that if the PC is prepared for the situation and is initiating the action (in which suffocation is relevant), they can hold their breath. If the action is forced upon them and/or they are unprepared for it, they cannot hold their breath and are immediately into the "Con Bonus" countdown. This strikes me as a good gaming compromise. It's a rare PC at my table that doesn't have 14 Con, which means they've got a couple of rounds to break free. Given 5e combat is pretty fast-paced, that creates some level of urgency while still not being "save-or-die".</p><p></p><p>In practice, this means that the PCs get minutes to survive a long swim underwater (if they are ready for it, and dive in of their own volition), or to escape a chamber that is slowly filling with gas (assuming they detect the gas before it overtakes the oxygen in the room), or if they're trying to avoid breathing in hallucinatory spores of some kind of mushroom (if they identify the fungus as harmful).</p><p></p><p>By contrast, they only get rounds to survive if they suddenly fall through a pit trap into a fully-submerged underground river tunnel, or to escape a chamber that is already mostly filled with gas (and they didn't realize it until they start choking), or if they are getting suffocated by any kind of monster attack.</p><p></p><p>Regardless of the situation above, I would never allow a minute's worth of breath-holding in a combat situation, even if the PC was fully prepared and "holding their breath" before it starts. I can, personally, hold my breath for a minute without problems... sitting at my desk or standing still. If I'm fighting for my life with sword-and-board, carrying 60 pounds of armor, ducking-and-weaving 10 meters every 6 seconds while also accurate striking and dodging, and taking solid wounding strikes in return... I'm not holding my breath for 60 seconds. I'd be surprised if I could do that for 15 seconds. </p><p></p><p>If nothing else, I'd expect to gasp on taking a hit from an enemy, or find my combat effectiveness diminished in some way. Conan the Barbarian, Bruce Lee and any number of tennis players always scream loudly when they make their "attacks". Breathing is an important part of any strenuous athletic activity, and I doubt combat is any different. If a player absolutely insisted they were holding their breath in a fight, regardless of consequences, I <em>might </em>allow them to last a minute or so... and be attacking at disadvantage for the entire period to represent the distraction of trying to limit their exertion.</p></blockquote><p></p>
[QUOTE="Lancelot, post: 6861873, member: 30022"] My general approach is that if the PC is prepared for the situation and is initiating the action (in which suffocation is relevant), they can hold their breath. If the action is forced upon them and/or they are unprepared for it, they cannot hold their breath and are immediately into the "Con Bonus" countdown. This strikes me as a good gaming compromise. It's a rare PC at my table that doesn't have 14 Con, which means they've got a couple of rounds to break free. Given 5e combat is pretty fast-paced, that creates some level of urgency while still not being "save-or-die". In practice, this means that the PCs get minutes to survive a long swim underwater (if they are ready for it, and dive in of their own volition), or to escape a chamber that is slowly filling with gas (assuming they detect the gas before it overtakes the oxygen in the room), or if they're trying to avoid breathing in hallucinatory spores of some kind of mushroom (if they identify the fungus as harmful). By contrast, they only get rounds to survive if they suddenly fall through a pit trap into a fully-submerged underground river tunnel, or to escape a chamber that is already mostly filled with gas (and they didn't realize it until they start choking), or if they are getting suffocated by any kind of monster attack. Regardless of the situation above, I would never allow a minute's worth of breath-holding in a combat situation, even if the PC was fully prepared and "holding their breath" before it starts. I can, personally, hold my breath for a minute without problems... sitting at my desk or standing still. If I'm fighting for my life with sword-and-board, carrying 60 pounds of armor, ducking-and-weaving 10 meters every 6 seconds while also accurate striking and dodging, and taking solid wounding strikes in return... I'm not holding my breath for 60 seconds. I'd be surprised if I could do that for 15 seconds. If nothing else, I'd expect to gasp on taking a hit from an enemy, or find my combat effectiveness diminished in some way. Conan the Barbarian, Bruce Lee and any number of tennis players always scream loudly when they make their "attacks". Breathing is an important part of any strenuous athletic activity, and I doubt combat is any different. If a player absolutely insisted they were holding their breath in a fight, regardless of consequences, I [I]might [/I]allow them to last a minute or so... and be attacking at disadvantage for the entire period to represent the distraction of trying to limit their exertion. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Suffocating
Top