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<blockquote data-quote="feartheminotaur" data-source="post: 6862481" data-attributes="member: 6801354"><p>So? I don't mean that flippantly, but in the sense of "yes, and...". It's useless rule in the context of round by round combat? Yeah, probably. But, so what. Don't use it in combat if you don't think it will appropriately challenge your players (site note: your "several minutes" assumes everyone has a hefty Constitution mod, which I wouldn't say is always the case).</p><p></p><p>Ultimately, I say "so what" because I don't think the rule was intended to be an in-combat danger. Now, as a rule to adjudicate being dragged beneath the waves? Or falling in quicksand? Being buried in an avalanche? A countdown to escape before being trapped in a flooding ruin kills you? That's the sort of thing it's useful for. </p><p></p><p>Not everything in this edition is instantly lethal in terms of rounds like the last two editions (and other games) have conditioned players to think. Plus, it's really, really hard to kill a PC outright. This is a game where a you can be thrown from a 100 foot cliff and survive - walk away, even. An 8th level fighter is in zero danger of dying (as per RAW) falling off a 100 foot cliff. That doesn't make falling damage rules useless as written anymore than a player with a high constitution score being in zero danger of being smothered in combat makes suffocation rules as written useless.</p></blockquote><p></p>
[QUOTE="feartheminotaur, post: 6862481, member: 6801354"] So? I don't mean that flippantly, but in the sense of "yes, and...". It's useless rule in the context of round by round combat? Yeah, probably. But, so what. Don't use it in combat if you don't think it will appropriately challenge your players (site note: your "several minutes" assumes everyone has a hefty Constitution mod, which I wouldn't say is always the case). Ultimately, I say "so what" because I don't think the rule was intended to be an in-combat danger. Now, as a rule to adjudicate being dragged beneath the waves? Or falling in quicksand? Being buried in an avalanche? A countdown to escape before being trapped in a flooding ruin kills you? That's the sort of thing it's useful for. Not everything in this edition is instantly lethal in terms of rounds like the last two editions (and other games) have conditioned players to think. Plus, it's really, really hard to kill a PC outright. This is a game where a you can be thrown from a 100 foot cliff and survive - walk away, even. An 8th level fighter is in zero danger of dying (as per RAW) falling off a 100 foot cliff. That doesn't make falling damage rules useless as written anymore than a player with a high constitution score being in zero danger of being smothered in combat makes suffocation rules as written useless. [/QUOTE]
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