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Suffocation Spells! (Was --Is this spell's level correct as written?)
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<blockquote data-quote="Hashmalum" data-source="post: 619346" data-attributes="member: 9450"><p>It doesn't seem overpowered to me, at least not when compared to <em>polymorph other</em> to turn the target into a fish out of water. <em>Polymorph other</em> doesn't require a ranged touch attack in addition to a saving throw. But this spell cuts in half the amount of time the target can hold its breath, and can't be dealt with by throwing the victim into the nearest puddle.</p><p></p><p>It seems that creatures that don't have lungs should be immune to this spell.</p><p></p><p>You might want to detail what effects, if any, it has on speaking. It would also be helpful to have some rules in case players try to overcome the effect by breathing in hot air from a fire, or exposing themselves to heat or fire damage.</p><p></p><p>Speaking of 4th level spells that suffocate their targets, here's one of mine. Yeah, I know I need to come up with some rules for freeing oneself by brute strength once the spell ends:</p><p></p><p><span style="font-size: 12px">Blackstone's Hasty Interral</span></p><p><strong>Transmutation [Earth]</strong></p><p><strong>Level:</strong> Sor/Wiz 4</p><p><strong>Components:</strong> V, S, M</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Range:</strong> Close (25 ft. + 5 ft./2 levels)</p><p><strong>Target:</strong> One Large-size or smaller creature</p><p><strong>Duration:</strong> 1 round/level</p><p><strong>Saving Throw:</strong> See text</p><p><strong>Spell Resistance:</strong> Yes</p><p><strong>Source:</strong> Original</p><p>This spell can only be cast at a creature on earth, mud, clay, loose gravel, or a similar earthen surface. This causes dozens of earthen hands to form from the surface and pull the target down. If the target makes a Strength check (the DC is the spell's saving throw), the spell ends. Otherwise, the target is rendered prone and is pulled 6 feet underground, where he is held for the spell's duration. (The rules for Suffocation, on page 88 of the <em>Dungeon Master's Guide</em>, are likely to be applicable.) Creatures that cannot be grabbed and held by the hands, such as oozes, incorporeal creatures, and creatures in gaseous form, are effectively immune to the spell.</p><p></p><p>This spell can be countered or dispelled by <em>freedom</em>.</p><p></p><p><em>Material components:</em> A miniature shovel and a pinch of earth from a grave.</p><p></p><p>Comments on this spell welcomed as well.</p></blockquote><p></p>
[QUOTE="Hashmalum, post: 619346, member: 9450"] It doesn't seem overpowered to me, at least not when compared to [I]polymorph other[/I] to turn the target into a fish out of water. [I]Polymorph other[/I] doesn't require a ranged touch attack in addition to a saving throw. But this spell cuts in half the amount of time the target can hold its breath, and can't be dealt with by throwing the victim into the nearest puddle. It seems that creatures that don't have lungs should be immune to this spell. You might want to detail what effects, if any, it has on speaking. It would also be helpful to have some rules in case players try to overcome the effect by breathing in hot air from a fire, or exposing themselves to heat or fire damage. Speaking of 4th level spells that suffocate their targets, here's one of mine. Yeah, I know I need to come up with some rules for freeing oneself by brute strength once the spell ends: [SIZE=3]Blackstone's Hasty Interral[/SIZE] [B]Transmutation [Earth][/B] [B]Level:[/B] Sor/Wiz 4 [B]Components:[/B] V, S, M [B]Casting Time:[/B] 1 action [B]Range:[/B] Close (25 ft. + 5 ft./2 levels) [B]Target:[/B] One Large-size or smaller creature [B]Duration:[/B] 1 round/level [B]Saving Throw:[/B] See text [B]Spell Resistance:[/B] Yes [B]Source:[/B] Original This spell can only be cast at a creature on earth, mud, clay, loose gravel, or a similar earthen surface. This causes dozens of earthen hands to form from the surface and pull the target down. If the target makes a Strength check (the DC is the spell's saving throw), the spell ends. Otherwise, the target is rendered prone and is pulled 6 feet underground, where he is held for the spell's duration. (The rules for Suffocation, on page 88 of the [I]Dungeon Master's Guide[/I], are likely to be applicable.) Creatures that cannot be grabbed and held by the hands, such as oozes, incorporeal creatures, and creatures in gaseous form, are effectively immune to the spell. This spell can be countered or dispelled by [I]freedom[/I]. [I]Material components:[/I] A miniature shovel and a pinch of earth from a grave. Comments on this spell welcomed as well. [/QUOTE]
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Suffocation Spells! (Was --Is this spell's level correct as written?)
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