I only have $120 to purchase one adventure path, so i'd like to make my purchase count.
I would like to hear what adventure path you think is best, and why you like it. Just saying "this is awesome" is useless, because your idea of awesome is probably not the same as my idea, so I cannot use "awesome" as any meaningful criteria. If you say "Its awesome because it has freaky monsters" or "its awesome because it is loaded with deathtraps" or "its awesome because it has really fleshed-out NPCs"... then those are bits of information I can use.
That being said, I am interested in your own opinions, but here is where I am coming from:
1) I am adapting the game to a homebrew system, not d20 based at all. So rules minutia mean nothing to me
2) I have enjoyed city campaigns, wilderness campaigns, and underdark campaigns, so nothing about those is a show-stopper or a reason to buy an adventure path.
3) I really want interesting NPCs, intrigues, set-pieces, and a plot you can sink your teeth into.
4) I prefer sandbox-style, with a great deal of meaningful player choice... I don't mind if I have to hustle a bit to keep up with the players--I fully understand that an adventure path is by necessity somewhat of a predetermined campaign, but I would rather have the players figure out what comes next on their own, rather than being railroaded. If I need to come up with a mini-adventure to get them back on track, that's fine.
5) My local game store has all kinds of little softcover pamphlets, There appeared to be at least 4 full and complete sets. I am not interested in an adventure path that requires me to purchase OOP magazines. I am only interested in the adventure paths things available in my game store.
Please let me know what you think. I look forward to your replies (and I'm sure my FLGS is eagerly awaiting my $120).
I would like to hear what adventure path you think is best, and why you like it. Just saying "this is awesome" is useless, because your idea of awesome is probably not the same as my idea, so I cannot use "awesome" as any meaningful criteria. If you say "Its awesome because it has freaky monsters" or "its awesome because it is loaded with deathtraps" or "its awesome because it has really fleshed-out NPCs"... then those are bits of information I can use.
That being said, I am interested in your own opinions, but here is where I am coming from:
1) I am adapting the game to a homebrew system, not d20 based at all. So rules minutia mean nothing to me
2) I have enjoyed city campaigns, wilderness campaigns, and underdark campaigns, so nothing about those is a show-stopper or a reason to buy an adventure path.
3) I really want interesting NPCs, intrigues, set-pieces, and a plot you can sink your teeth into.
4) I prefer sandbox-style, with a great deal of meaningful player choice... I don't mind if I have to hustle a bit to keep up with the players--I fully understand that an adventure path is by necessity somewhat of a predetermined campaign, but I would rather have the players figure out what comes next on their own, rather than being railroaded. If I need to come up with a mini-adventure to get them back on track, that's fine.
5) My local game store has all kinds of little softcover pamphlets, There appeared to be at least 4 full and complete sets. I am not interested in an adventure path that requires me to purchase OOP magazines. I am only interested in the adventure paths things available in my game store.
Please let me know what you think. I look forward to your replies (and I'm sure my FLGS is eagerly awaiting my $120).