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<blockquote data-quote="freyar" data-source="post: 5117935" data-attributes="member: 40227"><p>Surprised no one else has chimed in. Here are short summaries for the two urban APs, which are the only other ones I've read besides RotRL, which Sunderstone summarized nicely. Note: these are from reading only, not playing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Curse of the Crimsone Throne:</p><p></p><p>If you like to destroy some portion of your world as a GM, this is probably a good one. The first three adventures have riots, plagues, anarchy, and martial law. In particular, the 2nd adventure (the plague) has what looks like good intrigue to me. As usual for Paizo, there are a number of very interesting NPCs with lots of room for development (including some moral ambiguity among both good and bad guys). I should also mention that the 4th and 5th adventures are a bit of a change of pace: wilderness exploration and undead-infested dungeon crawl looking for the McGuffin. Lots of cultists, some undead, and IIRC a number of dragons including the BBEG (sort of).</p><p></p><p>Council of Thieves: </p><p></p><p>This one is exclusively urban, with only short sidetreks into the surrounding areas. It's in a decaying city ruled by diabolists. The primary enemy organization is a large thieves' guild, so opponents include lots of thieves, devils, and also a relatively large number of undead (especially vampires). Lots of potential for long-term NPC relationships and many interesting NPCs. Of particular note is a very unusual set-piece in the 2nd adventure: the PCs are the heros of a play (script provided!) from the "murder-play" genre, so they have to survive while delivering their lines on cue.</p></blockquote><p></p>
[QUOTE="freyar, post: 5117935, member: 40227"] Surprised no one else has chimed in. Here are short summaries for the two urban APs, which are the only other ones I've read besides RotRL, which Sunderstone summarized nicely. Note: these are from reading only, not playing. :( ;) Curse of the Crimsone Throne: If you like to destroy some portion of your world as a GM, this is probably a good one. The first three adventures have riots, plagues, anarchy, and martial law. In particular, the 2nd adventure (the plague) has what looks like good intrigue to me. As usual for Paizo, there are a number of very interesting NPCs with lots of room for development (including some moral ambiguity among both good and bad guys). I should also mention that the 4th and 5th adventures are a bit of a change of pace: wilderness exploration and undead-infested dungeon crawl looking for the McGuffin. Lots of cultists, some undead, and IIRC a number of dragons including the BBEG (sort of). Council of Thieves: This one is exclusively urban, with only short sidetreks into the surrounding areas. It's in a decaying city ruled by diabolists. The primary enemy organization is a large thieves' guild, so opponents include lots of thieves, devils, and also a relatively large number of undead (especially vampires). Lots of potential for long-term NPC relationships and many interesting NPCs. Of particular note is a very unusual set-piece in the 2nd adventure: the PCs are the heros of a play (script provided!) from the "murder-play" genre, so they have to survive while delivering their lines on cue. [/QUOTE]
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