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<blockquote data-quote="Plane Sailing" data-source="post: 3255272" data-attributes="member: 114"><p>I recommend this, our most universal house rule (the only one that gets applied to every campaign).</p><p></p><p><strong>Expanded disabled and dying range.</strong></p><p></p><p><strong>Normally: </strong>you are disabled at 0 and dying at -1 to -9, dead at -10.</p><p></p><p><strong>Expanded range: </strong>you are disabled at 0 to -(level), dying at -(level+1) to -(level+Con), dead after that.</p><p></p><p>So a 3rd level character with Con 12 would be disabled at 0 to -3, dying at -4 to -15 and dead after that.</p><p></p><p>A 12th level character with Con 14 would be disabled at 0 to -12, dying at -13 to -26 and dead after that.</p><p></p><p>There are several reasons why this is a good rule.</p><p></p><p>1) At high levels it reduces the chance that a single blow zaps you from fighting (1+ hp) to completely dead (-10 or less hp). PCs have a bigger buffer of survivability and the lack of instant kills, with the increased chance of dramatic tension while trying to rescue/heal those who are dying is great</p><p></p><p>2) The 'disabled' range is great for dramatic storytelling purposes - you can take a standard action and lose a hit point, or do just a move action and keep in your current state; higher level heroes are more like to hit disabled before they start dying, and are more likely to be able to risk several 'last ditch' actions while they are mortally wounded.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 3255272, member: 114"] I recommend this, our most universal house rule (the only one that gets applied to every campaign). [B]Expanded disabled and dying range.[/B] [B]Normally: [/B]you are disabled at 0 and dying at -1 to -9, dead at -10. [B]Expanded range: [/B]you are disabled at 0 to -(level), dying at -(level+1) to -(level+Con), dead after that. So a 3rd level character with Con 12 would be disabled at 0 to -3, dying at -4 to -15 and dead after that. A 12th level character with Con 14 would be disabled at 0 to -12, dying at -13 to -26 and dead after that. There are several reasons why this is a good rule. 1) At high levels it reduces the chance that a single blow zaps you from fighting (1+ hp) to completely dead (-10 or less hp). PCs have a bigger buffer of survivability and the lack of instant kills, with the increased chance of dramatic tension while trying to rescue/heal those who are dying is great 2) The 'disabled' range is great for dramatic storytelling purposes - you can take a standard action and lose a hit point, or do just a move action and keep in your current state; higher level heroes are more like to hit disabled before they start dying, and are more likely to be able to risk several 'last ditch' actions while they are mortally wounded. Cheers [/QUOTE]
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