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<blockquote data-quote="WayneLigon" data-source="post: 1418757" data-attributes="member: 3649"><p>That will probably come into play fairly quickly. </p><p> </p><p>One of the basic themes of the campaign is cultural conflict. </p><p> </p><p>To the West, you have the remnants of the Chazan Imperium, which was a large civilized nation-state before it was mostly wiped out by plague (complicated story, which I'll post later. basically, the Imperial family angered the gods, so divine magic stopped working for several years). </p><p> </p><p>To the East, you have the Greatwood, this vast forested realm alive with spirits. The People and the Imperials have virtually nothing in common save the same number of limbs. </p><p> </p><p>This naturally leads to a great deal of conflict, conflict that will stay alive because the People don't have the drive or need to wipe out the Imperials while the Imperials lack the resources and have their attention diverted by the hordes of savage humanoids that stalk their land (escaped slaves). </p><p> </p><p>To put it in the most basic cultural terms, the Imperials are Lawful and the People are Chaotic. Each has things the other needs or wants, though, so there is also reason for them to do something besides ignore each other. The Imperials have a much higher level of technology than the People. The People have resources and available land. The Imperials have an extremely stable legal and governmental system. The People have the knowledge and wherewithall to fight the savage monsters that now infest Imperial territory. It goes on and on. The two sides each have things to offer, but at the same time have so many fundamental differences that it's hard for any form of consensus to be built. </p><p> </p><p>Anyway. </p><p> </p><p>More class ideas. </p><p> </p><p><strong>Sorcerers</strong>. Idea: <strong>Dragon-blooded Sorcerers.</strong> These are descended from dragons and their spells are the big evocations and abjurations that dragons themselves favor. Then you have <strong>Fae-blooded Sorcerers</strong>, who favor illusions and transmutations. Not sure how to work this. Might give sorcerers their own separate spell list from Wizards, who are not that common at all.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 1418757, member: 3649"] That will probably come into play fairly quickly. One of the basic themes of the campaign is cultural conflict. To the West, you have the remnants of the Chazan Imperium, which was a large civilized nation-state before it was mostly wiped out by plague (complicated story, which I'll post later. basically, the Imperial family angered the gods, so divine magic stopped working for several years). To the East, you have the Greatwood, this vast forested realm alive with spirits. The People and the Imperials have virtually nothing in common save the same number of limbs. This naturally leads to a great deal of conflict, conflict that will stay alive because the People don't have the drive or need to wipe out the Imperials while the Imperials lack the resources and have their attention diverted by the hordes of savage humanoids that stalk their land (escaped slaves). To put it in the most basic cultural terms, the Imperials are Lawful and the People are Chaotic. Each has things the other needs or wants, though, so there is also reason for them to do something besides ignore each other. The Imperials have a much higher level of technology than the People. The People have resources and available land. The Imperials have an extremely stable legal and governmental system. The People have the knowledge and wherewithall to fight the savage monsters that now infest Imperial territory. It goes on and on. The two sides each have things to offer, but at the same time have so many fundamental differences that it's hard for any form of consensus to be built. Anyway. More class ideas. [b]Sorcerers[/b]. Idea: [b]Dragon-blooded Sorcerers.[/b] These are descended from dragons and their spells are the big evocations and abjurations that dragons themselves favor. Then you have [b]Fae-blooded Sorcerers[/b], who favor illusions and transmutations. Not sure how to work this. Might give sorcerers their own separate spell list from Wizards, who are not that common at all. [/QUOTE]
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