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<blockquote data-quote="WayneLigon" data-source="post: 1419343" data-attributes="member: 3649"><p>As of the moment, I've decided to go with having rangers use magic after all as a result of the Ranger-is-a-Paladin-of-Nature epiphany I had. But does that mean that all woodsy trackers are Rangers? Oh, no. </p><p> </p><p>The Wilderness Rogue idea stuck with me. Now, the Rogue becomes the Scout; effectively he's a different ranger that's not as good a fighter but better at finding things. Removed some class skills (not the same list as in Wilderness Rogue in UA; don't have the record but I know I got rid of Use Magic Device) and added some class skills (The same list in UA). At 4th or 5th they also get Fast Movement, as per the Barbarian class. </p><p> </p><p>In fact, here's what I have so far: </p><p> </p><p>Barbarians: None. The concept of the berserker doesn't exist in either culture, so barbarians as written don't go well. Take away the Rage abilities and you have a combo Fighter/Ranger. Savage humanoids still get to take the class, though. </p><p> </p><p>Monks: Yes, they exist. The Chazan Imperium had a caste of warrior-assassins dedicated to one of the evil aspects of their king-and-god. Any PC's that show up with that class are runaways from the Black Order. </p><p> </p><p>Rogues. Mentioned above.</p><p>Fighters are fighters, still. Some fighter feats will be expanding.</p><p>Bards is Bards, except that all skills are class skills for them.</p><p> </p><p>The spell casting classes are still presenting flavor problems.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 1419343, member: 3649"] As of the moment, I've decided to go with having rangers use magic after all as a result of the Ranger-is-a-Paladin-of-Nature epiphany I had. But does that mean that all woodsy trackers are Rangers? Oh, no. The Wilderness Rogue idea stuck with me. Now, the Rogue becomes the Scout; effectively he's a different ranger that's not as good a fighter but better at finding things. Removed some class skills (not the same list as in Wilderness Rogue in UA; don't have the record but I know I got rid of Use Magic Device) and added some class skills (The same list in UA). At 4th or 5th they also get Fast Movement, as per the Barbarian class. In fact, here's what I have so far: Barbarians: None. The concept of the berserker doesn't exist in either culture, so barbarians as written don't go well. Take away the Rage abilities and you have a combo Fighter/Ranger. Savage humanoids still get to take the class, though. Monks: Yes, they exist. The Chazan Imperium had a caste of warrior-assassins dedicated to one of the evil aspects of their king-and-god. Any PC's that show up with that class are runaways from the Black Order. Rogues. Mentioned above. Fighters are fighters, still. Some fighter feats will be expanding. Bards is Bards, except that all skills are class skills for them. The spell casting classes are still presenting flavor problems. [/QUOTE]
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