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Suggest some twin feats.
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<blockquote data-quote="kjenks" data-source="post: 2218721" data-attributes="member: 12892"><p><strong>Boo!</strong></p><p></p><p>Skill Focus (Intimidate). No, really. Or maybe Persuasive (+2 Bluff and Intimidate). Or both.</p><p></p><p>If both of you are armed (maybe with reach weapons) and you both threaten a single opponent, you can both use your Intimidate skill to Demoralize Opponent on the same dude. Since you're Sorc/Bbn, you have Intimidate as a class skill and a pretty good Cha. Or use your Sorc spells to cause a fear effect (Cause Fear, Scare, Fear, Spiritwall [Complete Arcane]) -- they often cause the opponent to be Shaken even if it makes its Will save.</p><p></p><p>"Characters who are shaken take a –2 penalty on attack rolls, saving throws, skill checks, and ability checks."</p><p></p><p>Fear effects stack, so a creature who is Shaken by one fear affect and then Shaken by another fear effect becomes Frightened. "Characters who are frightened are shaken, and in addition they flee from the source of their fear as quickly as they can. They can choose the path of their flight." </p><p></p><p>Shaken + Shaken = Frightened</p><p>Shaken + Frightened = Panicked</p><p>Frightened + Frightened = Panicked</p><p></p><p>This is really good for a sorc/barbarian since you can both take attacks of opportunity on the dude as he's running away, then you can pelt him with spells or missiles as he returns a round or two later. Or you can spend the round(s) that your foe is gone casting spells on yourselves to get ready for his return.</p><p></p><p>Keep in mind that Intimidate/Demoralize Opponent only makes your opponent Shaken for one round, so this effect wears off just before the scarer's next turn. But even if an opponent is only Shaken, it's then an easier mark for your Sorc spells since it gets a penalty to its Will saves. Your scary twosome could have the first one in initiative order do an Intimidate/Demoralize Opponent then the second one follows up with a Fear spell.</p><p></p><p>Also note the HD limits on Cause Fear and Scare. You'll want to change those out for better spells as you become a higher level sorc.</p><p></p><p>At higher levels, you'll find more creatures that are immune to fear, but this same "scare team" tactic works surprisingly well.</p></blockquote><p></p>
[QUOTE="kjenks, post: 2218721, member: 12892"] [b]Boo![/b] Skill Focus (Intimidate). No, really. Or maybe Persuasive (+2 Bluff and Intimidate). Or both. If both of you are armed (maybe with reach weapons) and you both threaten a single opponent, you can both use your Intimidate skill to Demoralize Opponent on the same dude. Since you're Sorc/Bbn, you have Intimidate as a class skill and a pretty good Cha. Or use your Sorc spells to cause a fear effect (Cause Fear, Scare, Fear, Spiritwall [Complete Arcane]) -- they often cause the opponent to be Shaken even if it makes its Will save. "Characters who are shaken take a –2 penalty on attack rolls, saving throws, skill checks, and ability checks." Fear effects stack, so a creature who is Shaken by one fear affect and then Shaken by another fear effect becomes Frightened. "Characters who are frightened are shaken, and in addition they flee from the source of their fear as quickly as they can. They can choose the path of their flight." Shaken + Shaken = Frightened Shaken + Frightened = Panicked Frightened + Frightened = Panicked This is really good for a sorc/barbarian since you can both take attacks of opportunity on the dude as he's running away, then you can pelt him with spells or missiles as he returns a round or two later. Or you can spend the round(s) that your foe is gone casting spells on yourselves to get ready for his return. Keep in mind that Intimidate/Demoralize Opponent only makes your opponent Shaken for one round, so this effect wears off just before the scarer's next turn. But even if an opponent is only Shaken, it's then an easier mark for your Sorc spells since it gets a penalty to its Will saves. Your scary twosome could have the first one in initiative order do an Intimidate/Demoralize Opponent then the second one follows up with a Fear spell. Also note the HD limits on Cause Fear and Scare. You'll want to change those out for better spells as you become a higher level sorc. At higher levels, you'll find more creatures that are immune to fear, but this same "scare team" tactic works surprisingly well. [/QUOTE]
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