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Suggest the enemy for my 5E war campaign?
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<blockquote data-quote="77IM" data-source="post: 7309023" data-attributes="member: 12377"><p>It's always fun to make things personal, and the best personal motivation I've found is REVENGE. So who-ever this enemy is, they've got a grudge against the PCs' kingdom, and the PCs have a grudge against them.</p><p></p><p>One thing I really liked about <em>Princes of the Apocalypse</em> is that the elemental cultists were constantly screwing up the weather, and (SPOILER) occasionally nuking towns. This really pissed off my players, in a good way. So make sure your enemy force isn't confined to some static "war front" off in the distance; give them the ability to strike <em>deep</em> into allied territory to cause chaos and terror.</p><p></p><p>Underdark villains seem the best for this. First, there are a lot of "fallen empires" down there who are eager for revenge upon the surface world -- the drow, the mind-flayers, and the aboleths all crave vengeance, so what if they teamed up? Let's make them allies with the yuan-ti for good measure!</p><p></p><p>The other nice thing is that the Underdark could have entrances to the surface world anywhere, including behind friendly lines. So even though the war is happening Over There, in a surface kingdom overrun by illithids, it's still possible that a drow raiding party popped up and killed a PC's whole family during their backstory.</p><p></p><p>PLOT TWIST: The driving force orchestrating the war -- the Main Villain, or BBEG if you prefer -- is none other than the rightful ruler of the PCs' kingdom! He or she was deposed and murdered, and has returned as a revenant who is literally unkillable until they ascend the throne. So the PCs will need to find another way to deal with the villain than simply attacking them! Plus this gives the villain lots of motivation, and opportunity to intersect with PCs in their backstories.</p></blockquote><p></p>
[QUOTE="77IM, post: 7309023, member: 12377"] It's always fun to make things personal, and the best personal motivation I've found is REVENGE. So who-ever this enemy is, they've got a grudge against the PCs' kingdom, and the PCs have a grudge against them. One thing I really liked about [I]Princes of the Apocalypse[/I] is that the elemental cultists were constantly screwing up the weather, and (SPOILER) occasionally nuking towns. This really pissed off my players, in a good way. So make sure your enemy force isn't confined to some static "war front" off in the distance; give them the ability to strike [I]deep[/I] into allied territory to cause chaos and terror. Underdark villains seem the best for this. First, there are a lot of "fallen empires" down there who are eager for revenge upon the surface world -- the drow, the mind-flayers, and the aboleths all crave vengeance, so what if they teamed up? Let's make them allies with the yuan-ti for good measure! The other nice thing is that the Underdark could have entrances to the surface world anywhere, including behind friendly lines. So even though the war is happening Over There, in a surface kingdom overrun by illithids, it's still possible that a drow raiding party popped up and killed a PC's whole family during their backstory. PLOT TWIST: The driving force orchestrating the war -- the Main Villain, or BBEG if you prefer -- is none other than the rightful ruler of the PCs' kingdom! He or she was deposed and murdered, and has returned as a revenant who is literally unkillable until they ascend the throne. So the PCs will need to find another way to deal with the villain than simply attacking them! Plus this gives the villain lots of motivation, and opportunity to intersect with PCs in their backstories. [/QUOTE]
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