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Suggest to me a dangerous sea monster from any edition
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<blockquote data-quote="Paul Farquhar" data-source="post: 9867504" data-attributes="member: 6906155"><p>I think this needs a cinematic approach. I wouldn’t use a standard monster. I would use something kaiju sized. A mile high octopus or seaweed monster is awakened from the depths by the summoned storm. The party can't fight it directly (it has a bazzillion hit points) but they can fight it's (unlimited) tentacles/seaweed fronds, each one is stated as a creature (maybe use giant constrictor snake). Have several attack the party, whilst others fight the crew, pull down masts and stuff in the background. Once the player defeat their tentacles the captain shouts and order - man the oars, take the wheel, or jury-rig the sail - as suits the type of ship. This involves another skirmish and a skill check. When the party succeed the ship breaks free and can escape. However, the angry sea monster remains. It's big enough that the party can see it from miles away, so they know it hasn't gone. Even if the players want to try and take it on, the ship captain and crew refuse to go to sea again until it has gone.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 9867504, member: 6906155"] I think this needs a cinematic approach. I wouldn’t use a standard monster. I would use something kaiju sized. A mile high octopus or seaweed monster is awakened from the depths by the summoned storm. The party can't fight it directly (it has a bazzillion hit points) but they can fight it's (unlimited) tentacles/seaweed fronds, each one is stated as a creature (maybe use giant constrictor snake). Have several attack the party, whilst others fight the crew, pull down masts and stuff in the background. Once the player defeat their tentacles the captain shouts and order - man the oars, take the wheel, or jury-rig the sail - as suits the type of ship. This involves another skirmish and a skill check. When the party succeed the ship breaks free and can escape. However, the angry sea monster remains. It's big enough that the party can see it from miles away, so they know it hasn't gone. Even if the players want to try and take it on, the ship captain and crew refuse to go to sea again until it has gone. [/QUOTE]
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Suggest to me a dangerous sea monster from any edition
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