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Community
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Suggest to me a dangerous sea monster from any edition
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<blockquote data-quote="Sword of Spirit" data-source="post: 9867751" data-attributes="member: 6677017"><p>That would be really cool! I don't think it will quite fit with some of the parameters involved (not all of which I mentioned), but it's certainly something I might be able to use in the future.</p><p></p><p>I think I'll probably actually go with a juvenile kraken. That means I have to accept that such a thing exists and kraken don't all spring into existence at full strength--which was something I hadn't decided on before, but I think this will have to decide it.</p><p></p><p>It's CR 14, and if the party can survive a few rounds, they could probably eat through its HP, since some of its CR is due to its non-magical weapon immunity (and my party all have magical weapons). However, a few of my standard monster changes should make it suitably threatening. I give all Legendary Monsters a weaker version of the mythic abilities of mythic monsters--since otherwise those will never come into play and they seem really fun. My temporary solution to the over-valuation of damage resistance and immunity in the 2014 rules is to increase the hp and potentially the AC by a bit. We have enough characters with knowledge skills in the party (my group likes those) that someone should roll high enough to get a general idea of how much of a threat it is, and even if they fail common knowledge would be that a kraken is not something you mess with.</p><p></p><p>The kraken doesn't have any area effect to destroy the entire deck crew at once (I also liked the 5e ancient sea serpent, but its cold breath was an issue), and its tentacles picking off 2 or 3 targets per round will get the message across pretty quickly and create wonderful imagery of what's going on. Of course, if any of the PCs get grabbed by a tentacle, bitten, and swallowed...that's probably going to be lethal. I'd likely cause a kraken to drop someone held in a tentacle if you can deal 20 damage to it in a turn (similar to getting it to vomit you up), so there is a chance to save someone. I also might have to design this particular individual's psychology such that it enjoys picking off the weakest looking opponents first to terrorize the remaining ones. That would eliminate the possibility of it targeting a PC because I'm rolling randomly for targets, while also avoiding it just being arbitrary DM fiat.</p><p></p><p>Now I just to have to figure out the specifics of the magical storm.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 9867751, member: 6677017"] That would be really cool! I don't think it will quite fit with some of the parameters involved (not all of which I mentioned), but it's certainly something I might be able to use in the future. I think I'll probably actually go with a juvenile kraken. That means I have to accept that such a thing exists and kraken don't all spring into existence at full strength--which was something I hadn't decided on before, but I think this will have to decide it. It's CR 14, and if the party can survive a few rounds, they could probably eat through its HP, since some of its CR is due to its non-magical weapon immunity (and my party all have magical weapons). However, a few of my standard monster changes should make it suitably threatening. I give all Legendary Monsters a weaker version of the mythic abilities of mythic monsters--since otherwise those will never come into play and they seem really fun. My temporary solution to the over-valuation of damage resistance and immunity in the 2014 rules is to increase the hp and potentially the AC by a bit. We have enough characters with knowledge skills in the party (my group likes those) that someone should roll high enough to get a general idea of how much of a threat it is, and even if they fail common knowledge would be that a kraken is not something you mess with. The kraken doesn't have any area effect to destroy the entire deck crew at once (I also liked the 5e ancient sea serpent, but its cold breath was an issue), and its tentacles picking off 2 or 3 targets per round will get the message across pretty quickly and create wonderful imagery of what's going on. Of course, if any of the PCs get grabbed by a tentacle, bitten, and swallowed...that's probably going to be lethal. I'd likely cause a kraken to drop someone held in a tentacle if you can deal 20 damage to it in a turn (similar to getting it to vomit you up), so there is a chance to save someone. I also might have to design this particular individual's psychology such that it enjoys picking off the weakest looking opponents first to terrorize the remaining ones. That would eliminate the possibility of it targeting a PC because I'm rolling randomly for targets, while also avoiding it just being arbitrary DM fiat. Now I just to have to figure out the specifics of the magical storm. [/QUOTE]
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