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<blockquote data-quote="CM" data-source="post: 5877267" data-attributes="member: 18340"><p> <ol> <li data-xf-list-type="ol">We have heard a lot of tidbits regarding combat statistics already. What sorts of mechanics are you looking at implementing to support exploration and roleplaying, given the revelation at PAX East last weekend that skill challenges will likely not be a core rule?<br /> </li> <li data-xf-list-type="ol">One of the goals of 4e was to achieve combat parity between classes. Will that goal continue in the next iteration or will will return to seeing some classes noticeably more capable in combat while others are more capable out of combat (exploration, roleplaying)<br /> </li> <li data-xf-list-type="ol">Feats in 3e and 4e tend to vary greatly in power level. Is anything being done to curb the appearance of "must-have" feats such as Expertise in 4e, or terrible feats like 3e Toughness? What is the baseline power level of a feat?</li> </ol></blockquote><p></p>
[QUOTE="CM, post: 5877267, member: 18340"] [LIST=1] [*]We have heard a lot of tidbits regarding combat statistics already. What sorts of mechanics are you looking at implementing to support exploration and roleplaying, given the revelation at PAX East last weekend that skill challenges will likely not be a core rule? [*]One of the goals of 4e was to achieve combat parity between classes. Will that goal continue in the next iteration or will will return to seeing some classes noticeably more capable in combat while others are more capable out of combat (exploration, roleplaying) [*]Feats in 3e and 4e tend to vary greatly in power level. Is anything being done to curb the appearance of "must-have" feats such as Expertise in 4e, or terrible feats like 3e Toughness? What is the baseline power level of a feat? [/LIST] [/QUOTE]
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