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Suggest Your "Rule of Three" Questions for Next Week (4/17)
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<blockquote data-quote="RangerWickett" data-source="post: 5877285" data-attributes="member: 63"><p><strong>4. Teleportation.</strong> Pre-3e you could only teleport long distances and only at mid- to high-level. In 3.5 a few spells and psionic powers let you do the occasional short-distance Nightcrawler-esque bamf! In 4e some classes can teleport round after round, and eladrin can teleport as a racial ability. How will D&D Next manage to make optional magic of this type which might turn off some gamers?</p><p></p><p><strong>17. Adventures!</strong> Adventures are an RPGs opportunity to show people how the game is expected to be played. What do you envision the first few adventures of D&D Next looking like? </p><p></p><p><strong>417. Whips and Other Weird Weapons.</strong> No, it's not really possible to slice a dragon's arm off with a whip, but it's cool. How will D&D Next handle unorthodox weapons so that players who want to be stylish won't be penalized for doing something that's unrealistic?</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5877285, member: 63"] [b]4. Teleportation.[/b] Pre-3e you could only teleport long distances and only at mid- to high-level. In 3.5 a few spells and psionic powers let you do the occasional short-distance Nightcrawler-esque bamf! In 4e some classes can teleport round after round, and eladrin can teleport as a racial ability. How will D&D Next manage to make optional magic of this type which might turn off some gamers? [b]17. Adventures![/b] Adventures are an RPGs opportunity to show people how the game is expected to be played. What do you envision the first few adventures of D&D Next looking like? [b]417. Whips and Other Weird Weapons.[/b] No, it's not really possible to slice a dragon's arm off with a whip, but it's cool. How will D&D Next handle unorthodox weapons so that players who want to be stylish won't be penalized for doing something that's unrealistic? [/QUOTE]
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