Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Suggested Errata
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MostlyHarmless42" data-source="post: 6960121" data-attributes="member: 6845520"><p>My suggested change, if any, to the -5 attack / +10 damage options in both feats is to make it scale equal to proficiency bonus. Start at -2 / +4 and scale up at a rate of -proficiency / +2 x proficiency. It makes it actually usable at lower levels with the player overshadowing all others in damage, and "buffs" so the player doesn't get upset their feat got "nerfed". I say "buffed" because most games don't reach level 17 anyway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>My larger issue with those two feats has never been with the damage bit anyway. In truth I only have issue with sharpshooter, and specifically with two elements, the combination of the damage bit with the archery fighting style and the ignoring 3/4 cover at maximum range. An archer should not be able to fire at a guard hiding behind a 3in arrow slit in a castle 300 feet away with no penalty to the attack roll. Within the first range incriment? Sure, but not at maximum range.</p><p></p><p>In my games, I tend to houserule them as follows:</p><p>1) I give the player the choice to use the proficient option above for damage or the default. They must follow this choice for the rest of the game.</p><p>2) For Archery fighting style, I rule that instead of a +2 attack bonus, it instead ignores half cover. The true intent of the style is to deal with half cover anyway.</p><p>3) For Sharpshooter, I have toyed with either ruling that it instead bumps cover down by one degree (half becomes none, and 3/4 becomes half), or that the ignoring cover only applies to the first range incriment. I say toyed because I've yet to actually do so in my table. My simpler solution was to rule that in order for those cover benifits to apply the archer must be able to SEE their target, like many other abilities in the game, and then I'm ruthless with said archers and perception checks to see the aforementioned guard behind a 3in arrow slit. It has worked well so far. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="MostlyHarmless42, post: 6960121, member: 6845520"] My suggested change, if any, to the -5 attack / +10 damage options in both feats is to make it scale equal to proficiency bonus. Start at -2 / +4 and scale up at a rate of -proficiency / +2 x proficiency. It makes it actually usable at lower levels with the player overshadowing all others in damage, and "buffs" so the player doesn't get upset their feat got "nerfed". I say "buffed" because most games don't reach level 17 anyway. ;) My larger issue with those two feats has never been with the damage bit anyway. In truth I only have issue with sharpshooter, and specifically with two elements, the combination of the damage bit with the archery fighting style and the ignoring 3/4 cover at maximum range. An archer should not be able to fire at a guard hiding behind a 3in arrow slit in a castle 300 feet away with no penalty to the attack roll. Within the first range incriment? Sure, but not at maximum range. In my games, I tend to houserule them as follows: 1) I give the player the choice to use the proficient option above for damage or the default. They must follow this choice for the rest of the game. 2) For Archery fighting style, I rule that instead of a +2 attack bonus, it instead ignores half cover. The true intent of the style is to deal with half cover anyway. 3) For Sharpshooter, I have toyed with either ruling that it instead bumps cover down by one degree (half becomes none, and 3/4 becomes half), or that the ignoring cover only applies to the first range incriment. I say toyed because I've yet to actually do so in my table. My simpler solution was to rule that in order for those cover benifits to apply the archer must be able to SEE their target, like many other abilities in the game, and then I'm ruthless with said archers and perception checks to see the aforementioned guard behind a 3in arrow slit. It has worked well so far. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Suggested Errata
Top